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Описание

Description

A complete and realistic cookware collection, designed to cover both hanging and tabletop kitchen setups. This set includes a variety of pot and pan types in different sizes and materials, making it ideal for realistic kitchens, restaurants, workshops, survival scenes, or period interiors.

The asset contains three copper saucepans in different sizes, a large aluminum pot with a separate lid, a forged cast iron pan, and a classic frying pan. All pieces are optimized and share a unified texture set, allowing for efficient usage while maintaining high visual fidelity.

Carefully crafted materials and surface details such as patina, subtle wear, and metal imperfections give each piece an authentic, physically-based appearance suitable for both close-up and mid-range shots.

Perfect for games, cinematics, archviz, or prop collections requiring versatile and believable kitchen assets.

Important Import Notice

Some users have reported that when importing multi-mesh assets through the integrated FAB plugin inside Unreal Engine (either by dragging the asset directly into the viewport or using “Add to Project”), Unreal may automatically merge all meshes into a single Static Mesh.

This is a known behaviour of the current FAB import pipeline and does not reflect how the asset was originally authored. All components of this asset were exported as separate meshes.

If you need the individual meshes preserved (doors, handles, panels, etc.), please import the asset manually in Unreal Engine (File → Import) instead of using the FAB drag-and-drop workflow. Manual import correctly maintains all separate meshes and pivots.

This does not affect asset quality; it only affects the import method.

Technical Details

• Total meshes: 7

- 3 copper saucepans (small / medium / large)
- 1 cast iron pan
- 1 classic frying pan
- 1 aluminum pot (base)
- 1 aluminum lid (separate mesh)

• All assets share the same texture set


• Texture resolutions included: 1K / 2K / 4K / 8K

• Texture maps included: Base Color, Normal Map, Ambient Occlusion, Roughness, Metallic and ORM (Occlusion / Roughness / Metallic)

• Clean topology suitable for real-time and offline rendering


• Optimized for games, cinematics and archviz


• Real-world scale

Formats & Compatibility

• FBX, OBJ, GLB, GLTF, USDZ


• Fully compatible with Unreal Engine, Unity, Blender and most 3D software


• Game-ready – PBR workflow compliant

Включённые форматы

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