
Description
14 Day Launch Sale - 25% off! Official timer starts when this goes Live!
Showcase:
1. https://youtu.be/EJLhDEVLxQ0
2. https://youtu.be/C64GRlMNh9Q
The Origin:
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I am first and foremost a designer, not a master animator. As a Solo Indie Dev, I constantly forget the exact steps required for the 60+ different "jobs" that building a game by myself demands. I built this because I was tired of wasting countless hours doing tedious, eye-straining work trying to manually blend keyframes in the Sequencer for every single animation. Aligning bone rotations frame-by-frame just to get a walk cycle or idle to loop perfectly without a "pop" is a nightmare. I realized there had to be a better way. A mathematical way to fix it—so I learned how to created a tool to solve the problem once and for all.
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What is it?:
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Auto Seamless Anim Looper Pro is a natively compiled, C++ Animation Data Modifier that uses raw mathematics to guarantee a buttery-smooth, perfectly seamless loop for any animation.
Instead of guessing where bones should align, this tool mathematically calculates the exact Transforms and Quaternions between the end of your animation and the first frame, baking a flawless interpolation curve directly into the sequence in a fraction of a second.
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How to Use It ("1-Click" Workflow):
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Select your target animations in the Content Browser.
Right-click and apply the Pipeline Forge Seamless Looper modifier.
Adjust your preferred blend type and length in the Details panel.
Click Apply—the loop is instantly baked.
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Features:
Two Mathematical Blend Modes:
Overwrite Internal: Sacrifices the last few frames of your animation to forcefully blend the existing timeline into a perfect loop. Perfect for long idles.
Append External: Physically extends the timeline of your animation, appending brand new, mathematically generated frames to the end of the sequence to perfectly transition back to the start without losing any original motion data.
Every animation is different: Use your discretion whether the animation should be lengthened or tightened up.
Customizable Blend Lengths: Input your desired number to determine exactly how many frames the algorithm should use to blend the loop.
Bulk Processing Power: Built on Epic's official Animation Modifier framework. You can select 100 animations, right-click, and perfectly loop all of them simultaneously nearly instantly!
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Technical Details:
Codebase: 100% C++ utility plugin (No clunky Blueprint loops).
Compatibility: Natively compiled for easy drag-and-drop into Blueprint-only or C++ projects.
Performance: Instantaneous baking. Does not add any performance overhead at runtime, as all loops are baked directly into the raw animation data.
Documentation: Includes a full video walkthrough and written documentation for immediate setup.
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Built with Integrity (AI Transparency):
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Coming from a decade as a traditional Graphic and Web Designer with Mastery in Adobe programs, I largely loathe how AI is currently being utilized across the industry. However, to ensure the highest possible performance and stability, the complex C++ architecture of this tool was developed alongside advanced AI assistance. Every single line of C++ was meticulously engineered from the ground up strictly using Epic Games' official Unreal Engine Documentation, standard API developer notes, and native Engine Source architecture. Zero code was scraped, borrowed, or stolen from other developers. It relies purely on Epic's official IAnimationDataController and UAnimationModifier systems, guaranteeing it is clean, highly optimized, and ethically sourced.
Documentation:
https://drive.google.com/file/d/1b9h3qAr8trcKRH-Ial-SpVQtbTaVgUiW/view?usp=drive_link


