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Cherry Plums or Prunus Cerasifera,
in this pack Im presenting this tree species with lots of technical features to choose from.
Living in eastern europe , it is a common sight during spring to see lots of white blooming trees around.
I was inspired by a hill near my house , full of plum trees.
Here you can see an artistic representation of this place in the example map !
Video Overview:
Attention: To see the example map as it is:
Enable Extend default luminance in Project Settings - Rendering
Enable Volumetrics - build-in plugin , to see the clouds
To fully represent the Plum Tree , I wanted to pack in a very dynamic feature - seasons!
With the pack you will get a kit of tree with differentn sizes , but also system to change and swap them for seasons.
One part of the season system is the shader - leafs will change in autumn and summer, they will fall off in winter.
In its base, its controlled with a material collection. But there is more - blueprint controller, blueprint interfaces, and blueprint components.
With the base tree models you will also get a spring models for each tree - with flowers blooming.
Along with the Seasons system, I also wanted to utilize everything Unreal 5 has to offer, but I also wanted to allow flexibility and choice !
All of the trees in the kit are created with Nanite in mind.
There are super high poly versions , high poly versions and low poly versions of each, plus their flower blooming version correspondingly.
Super high nanite trees have all opaque materials - all leafs are modeled.
High poly versions are also using nanite , but each leaf is individual with alpha mask.
Low poly version are standard card based trees - with big branch cards , custom LODs and custom impostors.
With that in mind there are also custom blueprints I made for each type.
One for handplacement , and one for foliage tool . This is to facilitate the swapping of the tree model and material in spring - with the blooming version.
These blueprints are child blueprints of static mesh blueprint and foliage blueprint - working entirely the same as standard , and instancing as expected!
So don't be afraid to use these blueprints instead of the static meshes directly !
There is a Blueprint controller for seasons , place it in a level with the blueprint trees and swap the seasons.
Of course you can drive that system directly by yourself by using the static meshes.
This is the first tree pack I make to directly target Unreal5 instead of 4 , and with that I reworked all the shaders and pipelines.
The new master vegetation shader has a new advanced wind system, its used both for bark and for leafs.
It has a large variety of options.
Bark materials , allow for mixing of two bark textures, moss and lichen with vertex paint.
Leaf materials are used in both high and low trees , clutter etc.
There is extensive Layered wind control , 2 layers for branches , 2 layers for leafs , full tree swing.
The clutter allows for trampling and some player movement interaction - be sure to check the level blueprint in the example map.
There are other supporting assets like , rocks, clutter a couple flower types, fake mountains and other ground meshes etc.
All assets have some build in color correction for seasons - depending on the season you can change it.
Snow layer is also abailable in every material and its level is controlled with the season blueprint.
In total you will get :
9 Cherry Plum trees with standard leafs, 9 with flowers
All of them in SuperHigh / High / Low , versions
Blueprints for each tree - for Seasons
21 clutter assets :
Rosa Canina - bushes
Grass Seedlings
Grass
Wild Carrot
Yellow Rattle
all clutter also is 2x - High/Low version (*high version fully opaque nanite/ low version cards)
Blueprint for Seasons - Season Handler for world.
Prefabs - packed level instances - with ready compositions, they also have custom blueprint to drive seasons inside.
Other assorted assets for the scene - 26 clutter, dressing biome assets.
FX form falling leafs also changing with seasons
All materials are flexible , and made with custom material functions. You can utilize them in other ways.
Function for wind ,season selection , moss , snow, season coloration, lichen, impostors and many others.
There are 4 maps included :
Showcase - assets + some brief documentation text.
ExampleMap - in 3 versions , low / high / super high
As a technical artist with years of experience on some of the largest triple A titles , I tried to bring something that is harder to get in the open marketplace - a consistent quality/usability and performance most of all.
All the assets, materials and techniques are optimized and created with scalability and lots of choice for the user in mind.






















