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商品 AI Cover System 的媒体 1

描述

The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic - no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.

The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.

The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.

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Cover System Preview Video

Documentation: Online PDF

Cover mechanics example project: Download Here

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Discord

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What is new? (Update 1.4)

  • Added partitioning support.

  • Added support for static cover bakes.

  • New threading model.

  • Note that the update is available only for UE 5.3 or newer, please check the updated documentation.

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