説明
A Low-poly 3D model of an antique desk globe world map made in Blender 5.0
Images rendered in Blender Cycles and Eevee.
2 material finishes for holder (new and old)
2 different objects for globe (new and damaged)
Emissive globe material ready for blender users (if you are not, just use the world map base color as emissive, tip: increase contrast and saturation using nodes XD)
recommended not using backface culling on the damaged globe
Animations for blender (not tested on other programs)
POLYCOUNT
Globe holder: 4964 polygons/ 2516 vertices
Globe: 1960 polygons/ 982 vertices
Globe (damaged): 2787 polygons/ 1796 vertices
TEXTURES
Map texture: with names + without names (4096x2048) made with GIMP
Painted and exported using Substance Painter.
4096x4096 Textures.
Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal).
Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
Unity URP ready textures (metalic standard): (AlbedoTransparency/MetalicSmoothness/Normal).
Individual PBR maps: (base color/metalic/Normal/Roughness/AO).

















