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Descrizione

A Low-poly 3D model of an antique desk globe world map made in Blender 5.0

  • Images rendered in Blender Cycles and Eevee.

  • 2 material finishes for holder (new and old)

  • 2 different objects for globe (new and damaged)

  • Emissive globe material ready for blender users (if you are not, just use the world map base color as emissive, tip: increase contrast and saturation using nodes XD)

  • recommended not using backface culling on the damaged globe

  • Animations for blender (not tested on other programs)

POLYCOUNT

  • Globe holder: 4964 polygons/ 2516 vertices

  • Globe: 1960 polygons/ 982 vertices

  • Globe (damaged): 2787 polygons/ 1796 vertices

TEXTURES

  • Map texture: with names + without names (4096x2048) made with GIMP

  • Painted and exported using Substance Painter.

  • 4096x4096 Textures.

  • Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal).

  • Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).

  • Unity URP ready textures (metalic standard): (AlbedoTransparency/MetalicSmoothness/Normal).

  • Individual PBR maps: (base color/metalic/Normal/Roughness/AO).

Formati inclusi

File aggiuntivi