
Beschreibung
Stop breaking your workflow by jumping back to external software just to reorganize texture channels.
This utility leverages Unreal Engine's Texture Graph to let you convert, pack, and repack your textures in seconds—directly inside the engine. Whether you downloaded an ORD texture but your Master Material demands ORM, or you just need to pack individual maps into a single optimized file, this tool handles it instantly.
🌟 CORE FEATURES:
· Lightning-Fast Workflow: No more exporting to Photoshop, rearranging channels, and re-importing to Unreal. Do it all in one click.
· ORD ↔ ORM Conversion: Seamlessly convert Occlusion/Roughness/Displacement (ORD) textures into Occlusion/Roughness/Metallic (ORM) and vice versa.
· Single Maps Packing: Easily combine your standalone AO, Roughness, and Metallic textures into a single, optimized ORM packed texture.
· 100% In-Engine: Built entirely using Unreal Engine's native Texture Graph system.
📦 WHAT’S INCLUDED IN THE PROJECT?
Delivered as a Clean Unreal Project to ensure safe migration and intact references.
· 3 Core Texture Graphs: The master logic graphs (TG_ORDtoORM, TG_ORMtoORD, and TG_PackToORM).
· 3 Ready-to-Use Instances: Pre-configured Texture Graph Instances. Just plug your textures into the inputs, set your output path, and hit export. It’s that easy!
⚙️ PLUGIN DEPENDENCIES:
Please note that this utility requires the following built-in Unreal Engine plugin to be enabled (it is already enabled by default in the provided project):
· TextureGraph
Take control of your workflow and stop struggling!



