This plugin is used to import audio files at runtime and play. This plugin is designed to work in packaged builds and at runtime while app is running. This plugin support 3 most common audio formats. Easy and simple to use, Completely written in C++ with Blueprint exposed functions to play the audio.
Audio Formats supported:
Tutorial & Demo: Watch Tutorial
Try Demo: RuntimeAudioFileImport (Win64)
Sample Project: RuntimeAudioImport
Features:
Load audio from an external path (e.g. C:/MyAudio.mp3)
Supports WAV, MP3, FLAC
Works in packaged builds
Asynchronous import to ensure smooth loading and play
Simple to setup and use, no C++ required