
설명
Animate cinematic car shots with real suspension, weight transfer, and drift - keyframed in Sequencer, frame-perfect across every render.
Promo: https://youtu.be/_2oSo0TR8io
Overview: https://youtu.be/MBCJBDYBq6c
True Ride Rig is a C++ vehicle animation plugin for Unreal Engine 5.7. It replaces unpredictable physics simulation with deterministic, keyframe-driven control — so what you set in the editor is exactly what Movie Render Queue outputs, every time.
Built by an automotive motion designer with 10+ years of commercial work, for artists doing commercials, product films, cutscenes, and previs.
CORE FEATURES
Sequencer-Native Workflow:
- Everything controlled in Sequencer, no gameplay recording
- 47+ keyframeable parameters in one timeline
- Distance Traveled mode (exact frame timing) or Speed Based mode (natural acceleration and braking)
Real Spring-Damper Physics:
- Per-wheel suspension with compression and rebound damping
- Stiffness from luxury float (0.5 Hz) to race-grade (5.0 Hz)
- Bump stop behavior, weight transfer with pitch, roll, and heave
- Auto-calibration: change vehicle weight, and physics retune automatically
Drift, Burnout, Steering:
- One-slider drift control (-90° to +90°)
- Automatic counter-steering and body lean
- FWD / RWD / AWD drivetrain selection
- Ackermann steering geometry with adjustable percentage
- Burnout multipliers and brake lock keyframes
21 Movable Parts:
- Dedicated slots for doors, windows, hood, trunk, seats, backrests, steering wheel
- 4 extra accessory slots with custom hinges
- Real-time gizmo pivot editor in the viewport
- Parent-child cascades (disabling a door disables its window)
- Steering wheel rotates automatically with steering input
Cinematic Lighting:
- IES headlight profiles
- Texture2D projection support for logos and gobos
- RectLight brake lights with BarnDoors
- Automatic brake detection from deceleration
- Auto turn signals from spline curvature
- Hazards with sine-based blinking
VFX Pipeline:
- Per-wheel Niagara data (10 parameters per wheel)
- Surface type detection (asphalt, dirt, snow, gravel from Physical Materials)
- Tire track decals with adjustable slip threshold
- MetaSounds-ready audio data interface
NEED THE FULL PRODUCTION PIPELINE?
True Ride Rig STUDIO adds deterministic cache baking to persistent DataAssets, animation export to FBX / Alembic / USD / USDZ, and priority support. 5 seats included.
TECHNICAL REQUIREMENTS:
- Unreal Engine 5.7
- Windows 64-bit
- Pre-compiled binaries - no Visual Studio required
WHAT'S INCLUDED:
- Plugin (C++, pre-compiled for UE 5.7)
- Full documentation
- 6-part tutorial series on YouTube
RESOURCES:
- Product page: https://www.kineticpulse.studio/true-ride-rig/
- Documentation: https://www.kineticpulse.studio/documentation/
- Tutorials: https://www.youtube.com/playlist?list=PLQErf9CyxO5fCC6moWBDz5kVFDqAGLpHs
- Discord: https://discord.gg/hayzjWVFFx
Built by Kinetic Pulse Studio.










