コンテンツにスキップ
出品True Ride Rig PRO — Cinematic Vehicle Animation System for UE5 Sequencerのメディア1

説明

Animate cinematic car shots with real suspension, weight transfer, and drift - keyframed in Sequencer, frame-perfect across every render.


Promo: https://youtu.be/_2oSo0TR8io
Overview: https://youtu.be/MBCJBDYBq6c

True Ride Rig is a C++ vehicle animation plugin for Unreal Engine 5.7. It replaces unpredictable physics simulation with deterministic, keyframe-driven control — so what you set in the editor is exactly what Movie Render Queue outputs, every time.

Built by an automotive motion designer with 10+ years of commercial work, for artists doing commercials, product films, cutscenes, and previs.

CORE FEATURES

Sequencer-Native Workflow:

- Everything controlled in Sequencer, no gameplay recording

- 47+ keyframeable parameters in one timeline

- Distance Traveled mode (exact frame timing) or Speed Based mode (natural acceleration and braking)

Real Spring-Damper Physics:

- Per-wheel suspension with compression and rebound damping

- Stiffness from luxury float (0.5 Hz) to race-grade (5.0 Hz)

- Bump stop behavior, weight transfer with pitch, roll, and heave

- Auto-calibration: change vehicle weight, and physics retune automatically

Drift, Burnout, Steering:

- One-slider drift control (-90° to +90°)

- Automatic counter-steering and body lean

- FWD / RWD / AWD drivetrain selection

- Ackermann steering geometry with adjustable percentage

- Burnout multipliers and brake lock keyframes

21 Movable Parts:

- Dedicated slots for doors, windows, hood, trunk, seats, backrests, steering wheel

- 4 extra accessory slots with custom hinges

- Real-time gizmo pivot editor in the viewport

- Parent-child cascades (disabling a door disables its window)

- Steering wheel rotates automatically with steering input

Cinematic Lighting:

- IES headlight profiles

- Texture2D projection support for logos and gobos

- RectLight brake lights with BarnDoors

- Automatic brake detection from deceleration

- Auto turn signals from spline curvature

- Hazards with sine-based blinking

VFX Pipeline:

- Per-wheel Niagara data (10 parameters per wheel)

- Surface type detection (asphalt, dirt, snow, gravel from Physical Materials)

- Tire track decals with adjustable slip threshold

- MetaSounds-ready audio data interface

NEED THE FULL PRODUCTION PIPELINE?

True Ride Rig STUDIO adds deterministic cache baking to persistent DataAssets, animation export to FBX / Alembic / USD / USDZ, and priority support. 5 seats included.

TECHNICAL REQUIREMENTS:

- Unreal Engine 5.7

- Windows 64-bit

- Pre-compiled binaries - no Visual Studio required

WHAT'S INCLUDED:

- Plugin (C++, pre-compiled for UE 5.7)

- Full documentation

- 6-part tutorial series on YouTube

RESOURCES:

- Product page: https://www.kineticpulse.studio/true-ride-rig/

- Documentation: https://www.kineticpulse.studio/documentation/

- Tutorials: https://www.youtube.com/playlist?list=PLQErf9CyxO5fCC6moWBDz5kVFDqAGLpHs

- Discord: https://discord.gg/hayzjWVFFx

Built by Kinetic Pulse Studio.

含まれる形式