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Media 1 for listing Replicated FX & Sound Spawner – Niagara & Cascade with Optional Sound
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Description

FX Spawner

The FX Spawner is a lightweight Blueprint system for Unreal Engine that provides a simple and reusable way to spawn, manage and destroy gameplay effects.

Instead of spawning individual effects directly, the system creates an FX Emitter Actor that can contain:

  • Niagara Systems

  • Cascade Particle Systems

  • Audio Components

This allows multiple visual and audio effects to be managed through a single Blueprint actor while providing a consistent workflow across your project.

Features
  • Spawn Blueprint-based FX Emitters

  • Supports Niagara and Cascade particle systems

  • Optional Audio Component support

  • Spawn using any transform

  • Automatic lifetime management

  • Automatically destroy emitters after all effects have finished

  • Support for long-running effects

  • Manual destruction for persistent emitters

  • Fully Blueprint based

  • Easy integration into existing projects

Lifetime Modes

The FX Spawner supports two different workflows:

Automatic Cleanup

Perfect for explosions, impacts and temporary effects.

The emitter automatically destroys itself once all contained effects have finished playing.

Persistent Effects

For effects that should remain active indefinitely, automatic cleanup can be disabled.

The emitter stays alive until it is manually destroyed through Blueprint, making it ideal for:

  • Environmental effects

  • Fire

  • Smoke

  • Magic auras

  • Energy fields

  • Gameplay indicators

Included
  • FX Spawner Blueprint

  • Example Map

  • Example Blueprints

  • Documentation

Included formats