Skip to content
Media 1 for listing Infinity Weather

Description

Demo: [Infinity Weather 2.0]

Updates: [Version 2.0 Release Notes], [Roadmap]

Videos: [Rain], [Snow], [Sand], [Wind], [Voxel Plugin]

Before making a purchase, kindly review the [Documentation], [Discord]

Displacement:

  • two displacement modes (parallax, tessellation)

  • configurable displacement capture blueprint

  • top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)

  • skeletal mesh displacement

  • interface for easy integration with all types of actors

  • area of displacement moves dynamically with the actor or camera 

  • time-based snow accumulation

  • displacements can be used for multiple other effects (like grass interaction)

  • small world texture (1024x1024) can handle even 150x150m area

  • example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)

  • mixing displacement and dynamic weather.

  • Virtual texturing and layered landscape materials

Sky:

  • blendable volumetric clouds preset, and circulate secondary area of cloud

  • Solar system based on date and coordinates

  • lightning effect (including mesh and material from Lightning Fast)

  • fog, post-process, background clouds, stars, moon, and more

  • sequencer support

Footstep:

  • notification footsteps system

  • example footstep types (SFX, VFX) snow, rain, mud

  • physics material support

  • configurable footstep component adjustable per character

  • footstep volumes with priorities and conditional spawning

Precipitation:

  • Niagara presets of snow, rain, dust, hail

  • GPU-friendly and efficient

  • dynamic movable occlusion maps

  • crossfade wind and rain sound effects

Included formats