
Description
Demo: [Infinity Weather 2.0]
Updates: [Version 2.0 Release Notes], [Roadmap]
Videos: [Rain], [Snow], [Sand], [Wind], [Voxel Plugin]
Before making a purchase, kindly review the [Documentation], [Discord]
Displacement:
two displacement modes (parallax, tessellation)
configurable displacement capture blueprint
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
skeletal mesh displacement
interface for easy integration with all types of actors
area of displacement moves dynamically with the actor or camera
time-based snow accumulation
displacements can be used for multiple other effects (like grass interaction)
small world texture (1024x1024) can handle even 150x150m area
example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
mixing displacement and dynamic weather.
Virtual texturing and layered landscape materials
Sky:
blendable volumetric clouds preset, and circulate secondary area of cloud
Solar system based on date and coordinates
lightning effect (including mesh and material from Lightning Fast)
fog, post-process, background clouds, stars, moon, and more
sequencer support
Footstep:
notification footsteps system
example footstep types (SFX, VFX) snow, rain, mud
physics material support
configurable footstep component adjustable per character
footstep volumes with priorities and conditional spawning
Precipitation:
Niagara presets of snow, rain, dust, hail
GPU-friendly and efficient
dynamic movable occlusion maps
crossfade wind and rain sound effects