설명
Thalassar - Eldaria Universe
https://www.artstation.com/artwork/Bkyayk?notification_id=6746898096
Thalassar is one of the creatures I created for my Eldaria universe. The concept was developed entirely from my imagination, without using any references. The process began with high-detail sculpting in ZBrush, followed by retopology in Blender. The character has a total of 28k tris and comes in two variants: armored and non-armored.
For the technical details:
UV Mapping, Baking, and Texturing were completed with precision.
The model features 5 materials at 1024 texel density:
If using the armored version, it requires 4 materials.
For the non-armored version, it uses only 2 materials.
Materials are set at 2048 resolution.
The cloth textures are configured as two-sided 1024 resolution.
After texturing, I set up the materials and textures within Unreal Engine, ensuring proper configuration. Animations were sourced from Mixamo and retargeted to the model. A total of 56 animations have been implemented for this character. Additionally, cloth physics were applied to enhance realism.
I chose not to implement LODs for this project since the 28k tris count is already optimized for real-time rendering.
This character represents a step forward in my creative and technical journey. Thank you for checking out Thalassar, and stay tuned for more additions to the Eldaria universe!
Software Used:
ZBrush
Blender
Substance Painter
Unreal Engine
Mixamo



