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Dress - 40 -  MetaHuman - Outfit - Parametric - UE5 Rigged 제품 등록을 위한 미디어 1개
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CONTACT

Official Husky Studio Discord:
https://discord.gg/fHr5T2vQXZ

Or email us directly at:
[email protected]

We’re always available to answer questions, provide support, and help resolve issues free of charge. Join the Husky Studio Discord server for troubleshooting help, workflow discussion, live updates, product requests and networking with other creators.

We can also arrange requested modifications or produce unique custom content to suit your needs.

GARMENT OVERVIEW

This Dress is designed as a high quality modular garment for MetaHuman characters and realtime projects.

The asset comes as a MetaHuman Outfit Asset and can be added directly to your MetaHuman assets panel for automatic fitting and resizing across all body types.

The garment material is setup for easy color customization inside MetaHuman Creator, allowing the main dress, belt and trim colors to be modified quickly for multiple character variations and scene reuse. It also has a roughness control for different fabric types.


COMPATIBILITY

100% compatible with the new MetaHuman Creator (UE 5.6+ Parametric)

100% compatible with all male and female MetaHuman body types

Rigged to the MetaHuman base skeleton

Wardrobe Item automatically resizes to fit supported MetaHuman body types

Compatible with Unreal Engine 5.6 and later

TECHNICAL DETAILS

  • 4K Non-Overlapping Textures

  • PBR Materials

  • Clean Quads only Topology 12142 Polygons 12374 Vertices

  • Occlusion Mask Included for body culling and improved performance

  • Color Mask Included for recoloring different components

  • Logical Naming conventions for Objects/Textures/Materials

  • High quality deformation suitable for realtime characters

INCLUDED FILES

MetaHuman Outfit Asset (.mhpkg)

Rigged FBX

GLB

GLTF

USDZ

Blender Scene File

PBR Texture Set

Unreal Engine Texture Set

ADDITIONAL INFORMATION

The garment material supports fast color variation workflows for creating multiple unique character looks within the same project.

Optimized for realtime rendering and MetaHuman integration workflows.

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