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描述

Dystopic Potato Chips Bag

In a dystopian world, even expired snacks hold value. This tattered bag of potato chips, long past its prime, could still provide a fleeting moment of comfort or a last-resort source of energy. Though stale and possibly unsafe, its contents might be traded or used in desperate times. Every crinkle of the bag echoes the struggle for survival in a harsh, unforgiving world.

2 Low-poly meshes

Static Mesh 1 : Vertical chips bag (236 Faces) (x = 18.7 cm , y = 8.98 cm , z = 25.8 cm)

1 Tangent space normal map textures (.png 4k)

Static Mesh 2 : Horizontal chips bag (236 Faces) (x = 18.3 cm, y = 28.2 cm, 8.46 cm)

1 Tangent space normal map textures (.png 4k)

Shared by both meshes :

1 Base Color texture (.png 4k)

1 Metalness texture (.png 4k)

1 F0 (specular) texture (.png 4k)

1 Roughness texture (.png 4k)

*** The Base Color, Metalness, F0 and Roughness; for the packaging can be customized in an image editor (uniform UV) ****** Blender normal textures must be set in « non color » space while all other textures should be set in « sRGB » color space ****** If you plan to import the .fbx in Unreal Engine or in some others softwares you may have to invert the normal map green Y channel, may have to check sRGB only for the Base Color and re-assign manually all the textures to the respective material according the software specifications ****** 3 .fbx files and 1 .blend file ****** Blender version 3.6.8***

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