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Média 1 pour l'article Police Officer Pack - Metahuman Uniform Mutable system

Description

Build Your Scenario - From Horror games to Tactical Shooters and Service Simulators


This pack transforms your MetaHumans into versatile heroines for any role: resilient officers, paramedics, soldiers, mercenaries, criminals and security guards. The Mutable system lets you create dozens of unique presets in just a couple of clicks. A powerful shader gives you full control over uniform colors to distinguish units, while detailed 4K body textures take your character quality to the next level. Leverage the full power of MetaHuman facial animation and face swapping - your projects will truly come to life.

  • The pack comes with pre-configured Playable Character Blueprints to test the model with its basic animations.

  • A versatile shader enables broad color adjustments without losing surface details.

  • Chevrons, police badges and ID Maps colorizing for individual variation.

  • Mutable system that works perfect with Grooms and LODs.

Package - Demo: https://youtu.be/bMKTeUnJJB4

You can ask questions about the product, get support, and give us feedback on our Discord server


Important!
For the Mutable system to work correctly with MetaHumans, the BoneInfluences parameter must be set to Twelve in the Mutable plugin configuration file. You can find and change this parameter in C:\UE_5.6\Engine\Plugins\Mutable\Config\DefaultMutable.ini

CustomizableObjectNumBoneInfluences=Twelve (delete ";" symbol before this line of code)
bExtraBoneInfluencesEnabled=False

We added the edited .ini file down below in additional materials
or you can download it  from here:

This pack doesn't include Metahman parametric clothing, only a basic body so you can modify the face while maintaining body proportions. However, the pack is built using the Metahman system, and manual skinning ensures perfect curvature without clipping. You can also use this clothing with slightly different skeletal proportions; the clothing will expand or contract along the length of the bones.
Documentation link:
Documentation

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