
Beschreibung
This plugin for linear or open world projects. It uses tag based character detection so that any character with the specified tag will be able to trigger the spawn. It also includes a tag for build parts detection so when AI should spawn it will detect any build parts with specified tag so that your AI won't spawn inside your buildings.
Multi-Layer AI Spawner (in-editor) can place actors or individual spawner in buildings or houses and as well as on terrains.
The optimizer uses significant manager to process the distanced AI optimization with many options. It uses array with options so you can have as many configs as you want for specified distances.
The pool system lets you cache your AI NPC and reuse them whenever you need it. This eliminates the need of spawning and despawing. It eliminate FPS hiccups.
The Raid System includes many features. You can spawn actors or individual spawner around specified actors based on timer or trigger it manually.
Features:
AI Character spawner with many features (run-time)
Pool System eliminates constantly spawning and despawning
AI Character Optimizer for distant AI NPC (disable AI components, hide or swap Mesh, animation budget allocation, many more)
Instant Spawning
Multi-Layer Spawner (in-editor) (i.e. can spawn in buildings)
Raid System (run-time)
Player detection spawning (based on player tag)
Building collision check around spawn location (based on tag)
Includes a basic roaming AI to test the spawner
Code Modules:
AISpawner (Runtime)
Version: 1.2.0
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Link
Discord: Link







