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Media 1 for listing Branchive — Source Control for Unreal Engine
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Description

Branchive brings first-class version control into the Unreal Editor, built for teams working with large binary assets. It registers as a native Revision Control provider — no engine rebuild — and drives the Branchive VCS (a server-side fork of Epic's Lore) directly from the editor.

Features

  • Appears in the Revision Control provider dropdown; connect and go.

  • Check Out = exclusive lock — UE's checkout maps to a real Branchive lock, and "Locked by <user>" shows in the Content Browser so two people never edit the same .uasset at once.

  • Content Browser status overlays: added, modified, deleted, checked-out.

  • Check In (commit + push + release), Mark for Add, Revert, and Sync.

  • Revision history + diff-against-revision (text assets); ours/theirs conflict resolution.

  • Cloud sign-in (secure browser-based PKCE).

Requirements

  • The free `lore` CLI on PATH (or set its path in the provider settings).

  • A Branchive/Lore workspace — the plugin reads your server from the project's .lore/config.toml.

  • Supports Unreal Engine 5.6 and 5.8.

  • A product of Bits, LLC. Learn more at branchive.io

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