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Blueprint Node Profiler Pro

Ultra-Lightweight Blueprint Performance Profiler for Unreal Engine


Overview

Blueprint Node Profiler Pro is a high-performance, runtime-safe profiling plugin for Unreal Engine that helps developers identify expensive Blueprint logic, tick abuse, and runtime hotspots with near-zero overhead.

Designed for AAA-scale projects, large AI simulations, and Blueprint-heavy games, this plugin provides manual scope profiling, world tick analysis, and actor tick cost detection — without relying on heavy editor-only tools or Unreal Insights.


Key Features Manual Scope Profiling (Runtime Safe)

Profile any Blueprint logic block using simple Begin/End scope calls.

  • Profile loops, AI logic, gameplay systems, or Tick

  • Works in Game & PIE

  • No editor dependency

  • Aggregated stats: Calls, Avg ms, Max ms, Total ms


World Tick Performance Monitoring

Track overall world tick cost in real time.

  • Average world tick time

  • Live on-screen display

  • Ideal for detecting global performance regressions


Actor Tick Cost Detection

Identify actors that are abusing Tick.

  • Measures per-actor tick cost

  • Automatic tick-spam detection

  • Configurable thresholds

  • Warnings logged when performance limits are exceeded


Live On-Screen Stats

Toggle a lightweight overlay during gameplay.

  • World tick average

  • Custom scope timings

  • Zero editor overhead


CSV & JSON Export

Export all profiling data for external analysis.

  • Scopes

  • Actors

  • Clean CSV for Excel / Google Sheets

  • Structured JSON for tooling & automation

Files are saved automatically to:

Saved/


Performance First Design

Blueprint Node Profiler Pro is built with strict performance constraints:

  • No reflection-heavy hooks

  • No editor tick dependencies

  • No UObject allocations per frame

  • Uses high-precision FPlatformTime

  • Safe for shipping builds

You can profile thousands of scope calls per frame without measurable overhead.


Intended Use Cases

✔ AI systems & behavior logic
✔ Large Blueprint loops
✔ Tick-heavy gameplay actors
✔ Runtime performance debugging
✔ Optimization before shipping
✔ Mobile & console profiling

How It Works (Simple)

  1. Call ProfileScopeBegin

  2. Execute your Blueprint logic

  3. Call ProfileScopeEnd

  4. Toggle stats or export results

No setup. No editor windows. No rebuilds.

Formatos incluídos