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Descripción

Ladder Climber Blueprint System for Unreal Engine

A blueprint-based solution for implementing ladder climbing mechanics in UE projects.

Showcase Video

This video showcases the ​LadderClimber System​ integrated with Unreal Engine's ​GameAnimationSample (GAS)​. The system provides ladder-specific animations and logic that ​seamlessly transitions​ with MotionMatching-driven locomotion states.

Note:​

  • The LadderClimber package ​does not include GAS​ implementations.

  • GAS integration ​requires custom setup​ on your project.

System Overview

This system provides ​20+ ladder animations​ with optimized animation curves and precise state transition timing, ensuring smooth climbing interactions. It seamlessly integrates with Unreal Engine's ​GameAnimationSample​ workflows and supports ​network replication​ for multiplayer synchronization. Built using ​Animation Layer Interfaces, it preserves existing animation logic while adding ladder functionality without conflicts.

The ​BP_LadderDetector​ component automatically detects climbable ladder meshes or allows manual customization of ladder dimensions. A demo map (Maps/LadderClimberDemoMap) is included to demonstrate core features and provide step-by-step integration guidance, with detailed annotations in blueprint assets.

Key Features

  • 20+ Ladder Animations​ - Diverse climbing motions with optimized animation curves and frame-accurate state transitions.

  • GameAnimationSample Compatibility - ​Smooth transitions between standard locomotion animations and ladder-specific actions.

  • Multiplayer Support​ - Network-replicated climbing logic for synchronized behavior in multiplayer environments.

  • BP_LadderClimber Component - ​Handles core climbing mechanics and can be easily integrated into existing character blueprints.

  • BP_LadderDetector​ - Automatically detects ladder meshes or allows manual setup for non-detectable assets.

  • Animation Layer Integration - ​Implements climbing logic via ALI_LadderClimber without modifying existing AnimBP graphs.

  • Plug-and-Play Setup​ - Add components and connect interfaces to embed functionality with minimal setup.

  • Demo Map​ - Pre-built example map (Maps/LadderClimberDemoMap) showcasing implementation best practices.

Implementation Steps

  1. Add Components to Character

    • Attach BP_LadderClimber to your character blueprint.

    • Implement the ALI_LadderClimber interface in your AnimBP.

  2. Setup Ladder Detection

    • Place BP_LadderDetector actors in your level.

    • Adjust detector position/scale to cover target ladder meshes (auto-detection) or manually define dimensions.

  3. Verify Functionality

    • Test transitions between locomotion and climbing states.

    • Review blueprint comments and demo map for advanced configuration.

Required Plugin:​

  • Unreal Engine's ​Motion Warping Plugin​ must be enabled in your project.(Edit > Plugins > Animation > Motion Warping)

Support

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