Disclaimer
The environment shown in the preview is not included in the project
Feature:
Separate mesh parts
51 Face blend shapes/morph target (supporting LiveLink Face from Apple)
Rigged with UE4 Skeleton
Cloth physics simulation
Separate Texture sets: (Body,Head,Blouse,Jacket,Cape,Boots,Pants,Bag,Knife,Cap,Eyelashes,Eyes,Fur,Hair,Ring,Potions,Suitcase,Teeth)
Character:
Polygons: 37159
Vertices: 53985
Triangles: 70500
JacketBelt:
Polygons: 184
Vertices: 364
Triangles: 226
Suitcase:
Polygons: 8450
Vertices: 11117
Triangles: 16320