
Descrição
Showcase Video: https://youtu.be/UaQ4bvOTZ2c
PDF Documentation Link: https://drive.google.com/file/d/1jVbYwwAuIxiwT06GwPWbB6XoIcD_e3M_/view?usp=sharing
Add a complete inventory, shop, and potion system to your Unreal Engine 5 game without writing a single line of code. Interactive Potion Shop is a Blueprint-only toolkit built to drop straight into your project: add two components to your character and you have a working inventory, a walk-up merchant, a gold economy, and usable potions, all driven by simple DataTables.
It is designed to stay out of your way. The system never casts to your character class and never asks you to implement an interface, so it works in a brand-new project or an existing one with the exact same two-step setup.
Great for RPGs, survival games, adventure titles, or any project that needs a shop and inventory running fast.
WHAT YOU GET
Inventory — Stacking, gold, item selection, and use or drop actions, with a HUD panel you open and close with a single function call.
Merchant shop — Walk up to the shopkeeper, press interact, and buy or sell with a quantity selector and confirmation prompts. Pricing, stock, and validation against the player's gold are all handled for you.
Data-driven content — Define every item (name, description, icon, price, stack size, mesh, and use-effect) as a row in a DataTable. Add a new item or new shop stock without ever opening a Blueprint graph.
Extensible potion effects — Effects follow a simple pattern: duplicate an effect, override one function, and point an item at it. No edits to the inventory or UI required. A working Health component (Heal, TakeDamage, GetHealthPercent) is included as a reference so you can build your own effects the same way.
Polished UI and art — Ready-to-use UMG widgets for the inventory, shop, item slots, and a health bar, plus potion-shop meshes and materials. Recolor potions and restyle the shop with the included master materials and colored instances, along with themed signs, backgrounds, and icons.
Playable demo — The pack includes a self-contained demo map so you can see everything running right away. The demo is a showcase only. To use the system in your own game, migrate a single folder and you are done.
EASY TO INTEGRATE
Add BP_InventoryComponent and BP_HealthComponent to your Pawn.
Call ToggleInventory from your "open inventory" input.
Spawn the health-bar widget on Begin Play.
That is the whole setup. The walk-up shop and pickups need no wiring at all.
TECHNICAL
Unreal Engine 5.8
Supports Nanite for Unreal Engine 5.0+
100% Blueprint, with no C++ and no plugins
Asset Pack ("Add to Project"), fully self-contained with zero external dependencies
Includes a setup and integration guide (Documentation.pdf)
Made by Carbonic Acid Studios.









