์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Bansh Ads ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

Community & Documentation

BanshAds is a high-performance, production-ready Google AdMob and Ad Mediation integration plugin built specifically for Unreal Engine mobile projects on Android.

Easily integrate the top monetization ad formatsโ€”Banner, Interstitial, Rewarded Video, and App Open Adsโ€”with full Blueprint support, thread-safe event callbacks, and built-in privacy compliance (GDPR/CCPA via Google UMP).

Whether you are launching your first mobile indie game or managing a live mobile title, BanshAds provides a clean, 4-step setup in Project Settings with zero complex Java coding required.

Key Features

  • 4 Major Ad Formats Supported:

    • App Open Ads: Maximize monetization the moment players launch or return to your game.

    • Rewarded Video Ads: Reward players with currency or perks with full reward item dispatchers (Amount & Type).

    • Interstitial Ads: Fullscreen ads between game levels/menus with full Game Thread event delegates.

    • Banner Ads: Top/Bottom anchored banners with lifecycle events (Loaded, Failed, Opened, Closed) and clean memory teardown.

  • Ad Mediation Built-In:

    • Easily mediate popular ad networks including Unity Ads, Meta Audience Network (Facebook), AppLovin, and Chartboost.

  • Privacy & Legal Compliance (GDPR / CCPA / COPPA):

    • Integrated Google User Messaging Platform (UMP) consent form handling for European Economic Area (EEA), UK, and California users.

    • AdMob Child-Directed Treatment (COPPA) and Max Ad Content Rating (G, PG, T, MA) controls.

  • Developer-Friendly & Crash-Safe:

    • Array boundary validation prevents crashes when calling invalid ad indices.

    • Native background callbacks are automatically dispatched to the Unreal Game Thread.

    • Register physical test devices to test live ad units safely without risking account strikes.

  • Pure Code Plugin:

    • Lightweight C++ architecture (CanContainContent: false), keeping your project's Content folder clean.

โš™๏ธ Technical Details
  • Number of C++ Classes: 4 (UAdMobBPLibrary, UAdMobSetting, FAdMobModule, FAdsEditorModule)

  • Number of Blueprint Nodes: 17 Blueprint Callable & Pure Nodes

  • Network Replicated: No

  • Supported Engine Versions: Unreal Engine 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8+

  • Supported Development Platforms: Windows (Win64), Mac, Linux

  • Supported Target Build Platforms: Android

ํฌํ•จ๋œ ํฌ๋งท

ํƒœ๊ทธ