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A scavenged gas mask with twin filter canisters and a leather hood, for wasteland survivors, raiders and bunker scenes.

A riveted steel faceplate holds two scratched round goggle lenses above a pair of rust-orange filter canisters.

Brown leather straps and buckles wrap the shell over a soft leather hood at the back.

The lens glass keeps its scratch pattern and the filters keep their mesh grilles, so it survives a close camera.

Technical

Triangles: 213,458 at LOD0

Quads: 104,634 native quad faces, 4,190 triangles, 0 n-gons

Vertices: 106,657

Extra LODs: 2 (LOD1 106,711 triangles, LOD2 53,355 triangles)

Textures: 7 maps at 4096x4096 (albedo, normal, metallic, roughness, ao, normal_directx, orm)

Formats: GLB, FBX, OBJ, USDZ, BLEND

Real-world height: 0.35 m

Overlapping UVs. Islands are mirrored and stacked, which doubles the effective texel density on the shared parts.

Static mesh. No rig and no animation ship with this asset.

The LOD0 mesh is a high detail display mesh and the two decimated LODs cover in-engine performance.

KEY FEATURES:

- Riveted faceplate, twin filters and scratched lens glass

- Leather strap harness with buckles over a soft hood

- 4096 PBR metalness set, base color through packed ORM

- Two extra LODs at roughly half and quarter density

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