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Claude Unreal ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Claude Unreal โ€” AI Agent MCP Server

## ๐Ÿ†• New in UE 5.8 โ€” Mount on Unreal's Official MCP Server

Mount Claude Unreal's toolset directly onto Unreal Engine 5.8's built-in official MCP server โ€” one endpoint for every agent that already speaks UE's official MCP. The in-editor Claude MCP panel switches between Standalone and Mount-on-official modes, shows live server and bridge health, and refreshes tools in one click.

Control Unreal Engine 5 through natural language. Claude Unreal connects Claude Code to your Editor via MCP โ€” 20 typed MCP tools (16 hot-path actions + discovery + helper) with the full ~486-command long tail available via a bundled `cu` CLI. Designed to keep session-start context minimal while preserving full UE5 control across 22 categories.

Optional Agent Skills (Project Settings) give Claude first-hand playbooks for popular Fab packages โ€” Ultra Dynamic Sky and Brushify at launch.

๐ŸŒ Official website: https://echoulen.github.io/claude-unreal/

๐Ÿ“– Docs & full tool reference: https://echoulen.github.io/claude-unreal/docs/

๐Ÿ› Support, bug reports & feature requests: https://github.com/yO-oa/claude-unreal-support/issues

## Videos

๐ŸŽฌ Official showreel (52 seconds): https://youtu.be/V5CfOqai6Q0

๐Ÿ“บ All demo episodes on the YouTube channel (updated regularly): https://www.youtube.com/@Yooadev

## Works With Your Workflow

The in-editor terminal tab is optional. On startup the plugin auto-configures `.mcp.json` for the project, so Claude Code launched from your own terminal, VS Code, or Cursor gets identical editor control. Pick the entry point you already live in โ€” full setup notes on the documentation site.

## Examples

- "Build a Behavior Tree that patrols between the 3 selected Target Points."

- "Spawn a 200cm blue sphere, attach a PointLight, screenshot."

- "Generate a 4km landscape from this heightmap, paint grass below 30ยฐ."

## Tool Categories

- Scene & Actors โ€” spawn, move, attach, query

- Assets โ€” search, import, rename, tag

- Blueprints โ€” classes, components, node graphs

- UMG Widgets โ€” buttons, text, events, animation

- Materials โ€” graphs, instances, parameters

- Animation โ€” blueprints, state machines, montages, retargeting

- Sequencer โ€” tracks, keyframes, playback

- Landscape & Foliage โ€” sculpt, paint, spawners

- Physics โ€” collision, constraints, forces

- Mesh โ€” LODs, Nanite, sockets

- World Partition โ€” layers, grids, HLODs

- World Building โ€” terrain-aware town and city planners, a castle assembler, and a kit toolset that turns a pack of loose meshes into tileable pieces and lays them along a spline

- AI Systems โ€” BT, blackboards, nav, EQS

- Niagara VFX โ€” emitters, modules, renderers

- Audio โ€” components, MetaSounds, mixes

- Input โ€” actions, contexts, triggers

- Build & Packaging โ€” lighting, tests, cooking

- Game Simulation โ€” PIE, screenshots, logs

- PCG โ€” graphs, nodes, volumes, user parameters (requires Unreal's built-in PCG plugin to be enabled)

- Camera โ€” focal length, aperture, focus distance

- Rendering & Lighting โ€” GI/reflection method, Lumen quality (incl. 5.8 Lumen Lite), MegaLights (UE 5.8)

- Meta โ€” batch helpers (`batch_execute` to coalesce many calls per round-trip)

Full tool-by-tool list on the documentation site.

## Usage

- Embedded: the Claude button in the level-editor toolbar (or Tools โ†’ Claude Code Terminal) โ€” live context bar inside the editor. Its dropdown also carries resume/new session, the Status and MCP panels, bridge reconnect and settings, with rebindable shortcuts for the two most-used actions.

- Your own terminal: run `claude` in the project โ€” plugin auto-configures `.mcp.json`

- UE 5.8 official MCP: mount Claude Unreal's tools onto Unreal's built-in MCP server from the Claude MCP panel โ€” switch between Standalone and Mount-on-official modes, with live server/bridge health and one-click tool refresh

## Installation

1. Install from Fab, enable in Edit โ†’ Plugins

2. Install `uv` โ€” https://docs.astral.sh/uv/

3. Restart Editor โ€” `.mcp.json` and Python deps auto-install

## Requirements

- Unreal Engine 5.7 & 5.8 (macOS / Windows 64)

- `uv` 0.4+

- Claude Code CLI + Anthropic account (not included; bring your own)

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