
Descrizione
Highly detailed, realistic modular 3D Sci-fi character with vest and pistol. The model is rigged to UE4 mannequin skeleton and has customizable colors.
Polycount
Faces 53,232 ・ Tris 106,250 ・ Verts 53,378
Character does not have LOD system
4K Textures
BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, Pistol
Tested with
Advanced Locomotion System v4
Standard 3rd person animations
Unreal Engine 5
Key Features
Rigged with UE4 mannequin skeleton
Advanced materials with easily customizable colors
52 Apple Arkit Blendshapes for facial animation
Physics asset is configured
Modular rig is configured
Render scene included
Materials
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also procedural eye material and skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
Patterns and surface layers can use UV or Tri-planar projections.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Unity
Key Features
Supports Built-in, URP, and HDRP
Fully Rigged with Humanoid Rig
Advanced materials with easily customizable colors
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also procedural eye material and skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Blender
Key Features
Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
Materials with easily customizable colors.
Includes full-body mesh and modular parts.
Two types of FBX files available, for export to UE5 and Unity with proper settings.
Materials
The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.


















