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Multimedia 1 para anuncio Heavy Truck Chassis 03 Generic All PBR Unity UE Textures Included

Descripción

The Photorealistic 3D model of Heavy Truck Chassis 03 Generic, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

- Stemcell eligible non-rig blender file is attached as a native file

- Additionally, Rigged and Animated Blender file is also attached

- Rigged in both Maya and Blender

- Rigged properly using Armature and Global control. All bone constraints are set in Blender.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high-quality render results.

-Mid-Poly and optimized for games, films, commercials, etc.

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.

-Units: meters.

-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows

-Truck Chassis has 2 materials Truck_Exterior_Mat and Truck_Interior_Mat

Materials

The Model has 2 materials Truck_Exterior_Mat and Truck_Interior_Mat. Each has its own set of texture maps.

Texture Maps and Resolutions

All Metallic and Specular Maps

(Supports for 3D Softwares and Renderers)

- Basecolor (4K)(2K)(1K)

- Diffuse (4K)(2K)(1K)

- AO (4K)(2K)(1K)

- Roughness (4K)(2K)(1K)

- Glossiness (4K)(2K)(1K)

- Metallic (4K)(2K)(1K)

- Specular (4K)(2K)(1K)

- NormalDirectX (4K)(2K)(1K)

- NormalOpenGl (4K)(2K)(1K)

- Opacity (4K)(2K)(1K)

Texture Maps for Unity

Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)

- MetallicSmoothness (4K) (2K) (1K)

- SpecularSmoothness (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4K) (2K) (1K)

- MaskMap (4K) (2K) (1K)

- Specular (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

UE4 Packed

- Basecolor (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

- OcclusionRoughnessMetallic (4K) (2K) (1K)

PolyCount Without Subdivision

Vertices - 97696

Faces - 92872

Tris - 176737

The units used in this project are,

Unit System: Metric

Length: Meters

Rotation: Degrees

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Formatos incluidos

Archivos adicionales