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Mídia 1 do anúncio AIN - Root Motion Baker
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Descrição

Bake root motion from foot contact, then sculpt the path in the viewport.

Long description (Overview)

AIN Root Motion Baker is an Unreal Engine editor plugin for converting in-place animation to Root Motion, and for editing existing Root paths without leaving the editor.

It samples foot planted, slide, and airborne motion to generate a Root Translation curve, then lets you sculpt that path in the Persona viewport. Use it for motion matching trajectories, walk / run / jump Root Motion, in-place turns, Pelvis-to-Root extraction, and IK cleanup after Root edits.

Demo: https://www.youtube.com/watch?v=ZTyDooczeFg


Features

  • Auto Curve — Analyze foot planted / slide / airborne segments and auto-generate a Root Translation curve

  • Manual Curve — Extract existing Root motion as a Transform Curve, then edit it in Persona with RMB Edit Mode (gizmos, Soft Radius, curve editor)

    • Detailed Editing Tools — Comprehensive trajectory and speed sculpting features including Smooth Speed, Straight Path, Ease Speed, Ease Rotation, Scale Distance, Scale Speed, Normalize Speed, Arc Path, and Align to Path

  • Turn — Rotate Root Yaw only to a target angle over a frame range, while keeping Translation

  • Extract Pelvis — Move Pelvis translation / Yaw onto Root and compensate Pelvis and IK

  • IK Remap Only — Rekey IK bones only, leaving Root / Pelvis unchanged (IK Snap)

  • Batch multiple Anim Sequences with the same settings

  • Undoable Bake (does not auto-save or check out packages)

How to use
  1. Enable the plugin, then open Tools > AIN Tool > Root Motion Baker

  2. Add Anim Sequences and confirm Root / Pelvis / Foot bone names

  3. Choose a Bake Mode → Generate Curves (Auto / Manual) → edit if needed → Bake

  4. In Persona, verify Enable Root Motion / Trajectory, then Save

Support: [email protected]

Technical details

  • Supported Engine Versions: 5.4 - 5.8

  • Plugin type: Code plugin, C++, editor-only (not included in runtime / packaged games)

  • Module: AIN_RootMotionBaker (Editor)

  • Category: Animation

  • Open: Tools > AIN Tool > Root Motion Baker

  • Input: Anim Sequence assets (batch supported)

  • Skeleton: Configurable Root / Pelvis / Foot / Ball names (defaults: root, pelvis, foot_l, foot_r, ball_l, ball_r)

  • Working curves: RMB_Transform_Root (Auto), RMB_Transform_Root (Manual), RMB_Foot_*

  • Network Replicated: No

  • Blueprints: 0

  • Documentation: https://drive.google.com/file/d/1z--UgK3I7bOYxVUvmRJ8a19KAOQOSlak/view?usp=drive_link

Tags

Root Motion Animation Anim Sequence In-Place Motion Matching Footstep IK Editor Persona C++

Formatos incluídos