
説明
Bake root motion from foot contact, then sculpt the path in the viewport.
Long description (Overview)
AIN Root Motion Baker is an Unreal Engine editor plugin for converting in-place animation to Root Motion, and for editing existing Root paths without leaving the editor.
It samples foot planted, slide, and airborne motion to generate a Root Translation curve, then lets you sculpt that path in the Persona viewport. Use it for motion matching trajectories, walk / run / jump Root Motion, in-place turns, Pelvis-to-Root extraction, and IK cleanup after Root edits.
Demo: https://www.youtube.com/watch?v=ZTyDooczeFg
Auto Curve — Analyze foot planted / slide / airborne segments and auto-generate a Root Translation curve
Manual Curve — Extract existing Root motion as a Transform Curve, then edit it in Persona with RMB Edit Mode (gizmos, Soft Radius, curve editor)
Detailed Editing Tools — Comprehensive trajectory and speed sculpting features including Smooth Speed, Straight Path, Ease Speed, Ease Rotation, Scale Distance, Scale Speed, Normalize Speed, Arc Path, and Align to Path
Turn — Rotate Root Yaw only to a target angle over a frame range, while keeping Translation
Extract Pelvis — Move Pelvis translation / Yaw onto Root and compensate Pelvis and IK
IK Remap Only — Rekey IK bones only, leaving Root / Pelvis unchanged (IK Snap)
Batch multiple Anim Sequences with the same settings
Undoable Bake (does not auto-save or check out packages)
How to use
Enable the plugin, then open Tools > AIN Tool > Root Motion Baker
Add Anim Sequences and confirm Root / Pelvis / Foot bone names
Choose a Bake Mode → Generate Curves (Auto / Manual) → edit if needed → Bake
In Persona, verify Enable Root Motion / Trajectory, then Save
Support: [email protected]
Technical details
Supported Engine Versions: 5.4 - 5.8
Plugin type: Code plugin, C++, editor-only (not included in runtime / packaged games)
Module: AIN_RootMotionBaker (Editor)
Category: Animation
Open: Tools > AIN Tool > Root Motion Baker
Input: Anim Sequence assets (batch supported)
Skeleton: Configurable Root / Pelvis / Foot / Ball names (defaults: root, pelvis, foot_l, foot_r, ball_l, ball_r)
Working curves: RMB_Transform_Root (Auto), RMB_Transform_Root (Manual), RMB_Foot_*
Network Replicated: No
Blueprints: 0
Documentation: https://drive.google.com/file/d/1z--UgK3I7bOYxVUvmRJ8a19KAOQOSlak/view?usp=drive_link
Tags
Root Motion Animation Anim Sequence In-Place Motion Matching Footstep IK Editor Persona C++



