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OneNode Save System | Unreal Engine 5 Blueprint Plugin
Stop rebuilding the same save system every time you start a new project.
OneNode Save System is a complete Blueprint save framework that lets you save and load almost anything using simple nodes. No SaveGame classes, no structs, no C++, and no hours spent wiring everything together. Just drop in the nodes and start saving. Whether you're building a game jam prototype or a full commercial title, OneNode is designed to get you up and running in minutes instead of days.
What You Can Do
Save any Blueprint value with a single node, including Integers, Floats, Strings, Vectors, Rotators, Transforms, Arrays, Colors, and more.
Save and restore entire Actors, including their SaveGame variables and transforms.
Create unlimited save slots for manual saves, autosaves, quick saves, or multiple player profiles.
Organize your data using tags and categories to keep large projects clean and easy to manage.
Run asynchronous saves to avoid gameplay hitches.
Enable auto-save and checkpoints with just a few nodes.
Protect save files using built-in compression and AES encryption.
Debug your save data with built-in tools to quickly inspect what's being stored.
Perfect For
Whether you're a solo developer, an indie team, or building your entire game in Blueprint, OneNode removes the repetitive work of creating save systems so you can focus on making your game.
Why OneNode?
Every Unreal project eventually needs a save system, but rebuilding one from scratch over and over wastes valuable development time. OneNode gives you a reusable, production-ready solution that works across all your projects with the same simple Blueprint workflow.
Build it once. Reuse it forever.
Documentation
https://drive.google.com/file/d/1Ka9Zd7oUabL7vhUGkKmBXB5-wk071bll/view?usp=sharing
Discord Support
https://discord.gg/sAQ5FdMXJn
Requirements
Unreal Engine 4.27or newer
Blueprint projects supported
No C++ required


