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Opis

OneNode Save System | Unreal Engine 5 Blueprint Only

Stop rebuilding save systems and start shipping your game.

OneNode Save System gives you a complete save and load solution using simple Blueprint nodes. No structs, no boilerplate, no C++, and no setup required.

Quick Overview

Save and load your game in minutes:

  • Call a Save node

  • Connect to SaveAllAsync

  • Call LoadAll once at game start

That is your entire save system.

Key Features

Save Any Variable

Supports Int, Float, Bool, String, Vector, Transform, Color and more. Just plug in a value and save.

Actor Save and Load

Save full actor state in one node, including transform and all SaveGame variables.

Async Saving

SaveAllAsync runs in the background with no frame drops.

Unlimited Save Slots

Create, switch, and manage multiple save files easily.

Tag-Based System

Group and manage data using tags such as Player, World, Inventory.

Auto-Save

Set an interval and let the system handle saving automatically.

Encryption

Protect save data with a single function call.

Debug Tools

Inspect saved data and troubleshoot quickly.

Who Is This For
  • Solo developers

  • Blueprint-only projects

  • Game jams and prototypes

  • Full production games

What You Save

Traditional systems take hours or days to build and repeat every project.
This plugin reduces that to minutes and works across all your projects.

Documentation

https://drive.google.com/file/d/1Ka9Zd7oUabL7vhUGkKmBXB5-wk071bll/view?usp=sharing

Support

https://discord.gg/a3QdMX9JZj

Requirements
  • Unreal Engine 5.2 or higher

  • Works in any Blueprint project

Final Note

OneNode Save System lets you build once and reuse forever.

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