
Beschreibung
OneNode Save System | Unreal Engine 5 Blueprint Only
Stop rebuilding save systems and start shipping your game.
OneNode Save System gives you a complete save and load solution using simple Blueprint nodes. No structs, no boilerplate, no C++, and no setup required.
Quick Overview
Save and load your game in minutes:
Call a Save node
Connect to SaveAllAsync
Call LoadAll once at game start
That is your entire save system.
Key Features
Save Any Variable
Supports Int, Float, Bool, String, Vector, Transform, Color and more. Just plug in a value and save.
Actor Save and Load
Save full actor state in one node, including transform and all SaveGame variables.
Async Saving
SaveAllAsync runs in the background with no frame drops.
Unlimited Save Slots
Create, switch, and manage multiple save files easily.
Tag-Based System
Group and manage data using tags such as Player, World, Inventory.
Auto-Save
Set an interval and let the system handle saving automatically.
Encryption
Protect save data with a single function call.
Debug Tools
Inspect saved data and troubleshoot quickly.
Who Is This For
Solo developers
Blueprint-only projects
Game jams and prototypes
Full production games
What You Save
Traditional systems take hours or days to build and repeat every project.
This plugin reduces that to minutes and works across all your projects.
Documentation
https://drive.google.com/file/d/1Ka9Zd7oUabL7vhUGkKmBXB5-wk071bll/view?usp=sharing
Support
Requirements
Unreal Engine 5.2 or higher
Works in any Blueprint project
Final Note
OneNode Save System lets you build once and reuse forever.


