
描述
The complete, free version of Wise Feline Utility AI. Ship a real game with it - every core feature is here, no time limit, no watermark, no feature nag.
Every action your agent knows is scored and considered every single tick, so it always has a good option, reacts to whatever the world throws at it, and does things no designer had to script. Add or remove actions at any point in production without untangling a state machine or a behavior tree.
New in 3.0 - everything that was promised is now shipped, and Lite gets it too:
EQS, Behavior Trees and Blackboards are built into the plugin. Run a Behavior Tree as one action among others, score an action with an EQS query, move the pawn to the query result, and read/write blackboard keys from actions and considerations. All built-in actions and considerations
Epic's Smart Objects and the Gameplay Ability System ship in the free WFIntegrations pack. A full claim -> move -> use -> release Smart Object lifecycle (including real Gameplay Behaviors at the object), plus gameplay attribute, gameplay tag, and can-activate-ability considerations and an activate-ability action. Integrations guide and free download
What Lite does not include
Lite always runs the highest-scoring action. Ultimate adds the other selection algorithms - random from the top N and its weighted variants - which are what stop agents repeating themselves and make behaviour feel alive. Ultimate also adds our visual debugger and the gameplay debugger integration, the designer windows, and the Remembrance memory and emotion system with its built-in considerations. Full Lite vs Ultimate comparison
See it before you install
Robots Championship demo (playable exe) | Introduction video | Why Utility AI | Life simulation sample | Robots championship demo video
Get productive fast
Quick start guide | Blueprint tutorial: your first custom action and consideration | Blueprint and C++ samples | Advanced tutorial with influence maps | Documentation
Wise Feline is for you if you want:
AI that behaves more naturally and believably than the AI in most shipped games.
Agents that react to everything in the environment instead of following a rigid structure.
AI that can be modified procedurally at runtime - by you, or by your players as user-generated content.
Agents that respond cleverly to situations you never anticipated, and surprise and delight your players.
The freedom to change your AI design mid-production, adding and removing actions without re-reading a huge tree or state machine.
Designed for designers, not just programmers
Unlike most other Utility AI plugins, Wise Feline ships a purpose-built editor UI. Your designers tune the relative importance of actions instead of adding transitions and decorator nodes. Actions and considerations are authored in Blueprints or C++ and reused across agents in a straightforward way.
Because actions and utility are how humans actually weigh situations, designers can map real human reasoning onto agents directly. Why think in selector nodes and state transitions when you can ask "in which situations does this action matter, and how much?"
Where it shines
Emergent gameplay, open worlds, virtual worlds, metaverses and MMOs - anywhere agents must act sensibly in situations nobody designed for. It works for NPC daily routines and schedules, shooter and squad combat AI, crowds, companions and wildlife, and it is not limited to characters: you can drive lighting, cameras, VFX and music with the same scoring system. State machines and behavior trees are still the right tool for strictly scripted sequences - Utility AI is the right tool when agents should weigh their whole set of options like a person would.
What Utility AI can add to your genre | Actions | Considerations
Works with the rest of the suite
Pair it with our Influence Maps plugin for tactical AI: an influence map turns spatial analysis - threat maps, frontlines, chokepoints, safe routes - into a score your considerations read directly, so agents flank, retreat and regroup without hand-written logic. And if you use LLM-driven dialogue, the split is clean: Wise Feline decides what your NPCs do, dialogue decides what they say.
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