
Description
Optimized wooden bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have:
using standard meshes: up to 3719 tris per wooden bridge using and up to 20879 tris per rope bridge.
using HighQualityMeshes: up to 22223 tris per wooden bridge using and up to 40942 tris per rope bridge.
This pack was made with optimized approach based on generic materials combined with baked normal maps and vertex color tricks.
You can easily swap textures, adjust colors, edge wear, dirt and tweak other parameters to create your own uniqe look of each asset.
Bridges were made from 20 elements (static meshes like planks, beams, logs, nails) using HISM technique. There are materials slots for logs, planks, nails, rope and metal (train tracks) so you can customize everything on the fly. I added extra 4 versions of wood textures.
All bridges are children blueprint classes made from BP_Bridge.
There are also extra collisions added to prevent irregular movements while walking across with your character.
*** HOTFIX 1.8.1 ***
fixed max draw distance validation in BP_Bridge for UE5+
*** UPDATE 1.8 ***
added Despawner - hide unwanted bridge elements by using simple shapes: sphere, cube and capsule.
*** UPDATE 1.7 ***
added new higher quality meshes and set them as default (you can turn them off in actor settings)
added more separated parts (new 51 assets separated from the old ones: debris piles, railings, alternative versions made from old bridges)
upgraded master material to MT_Generic_v9
fixed incorrect normals calculations (caused by using baked object normal map on the second UV channel)
visual tweaks
moved BP_Bridge to: WoodenBridgesOptimized/Blueprints
removed TX_Rope_O
*** UPDATE 1.6 ***
added new 21 assets: 3 bridges, 9 supports, 9 platforms
updated MT_Generic (features from my other asset packs like: Random Contrast, Actor Gradient, Uniform UV Scale, are now avalaible here)
updated material instances using new features
optimization changes in BP_Bridge
changed Bark_03 texture set to higher res
reworked Wood_generic texture set sharpness
some UV changes in wood elements
reworked SM_Nail and SM_RailFixing LOD distance
fixes in: Bridge_21_16m, Bridge_17_8m_corner
*** UPDATE 1.5 ***
proper auto-generated thumbnails
fixed mouse lag while dragging some big bridges on the level
*** UPDATE 1.4 ***
added new 10 assets: 4 damaged bridges, 6 platforms
*** UPDATE 1.3 ***
added new 13 assets: 8 bridges, 3 columns, 2 bridge connectors
added metal textures and material
minor naming changes in some blueprints
*** UPDATE 1.2 ***
added new 7 assets: 5 bridges and 2 rope bridges
added rope textures
minor changes in BP_Bridge for rope bridges
*** UPDATE 1.1 ***
added new 11 assets: bridges and platforms
minor fixes in BP_Bridge for UE5