
Description
Delyth Sylvarin is a flagship female MetaHuman built for close-ups.
She has a short black pixie cut with layered strands and a light fringe, warm fair skin, and amber-brown eyes. The face is youthful but not childlike: soft jaw, gentle nose, thin natural lips, and a neutral expression that holds up in dialogue, cinematics, and beauty lighting. Proportions stay inside a realistic range, so she reads as a live-action character, not a stylized avatar.
In her setting she is an elven assassin from the border woods of a medieval war. Elves, humans, and orcs share the same roads. She does not fight in the front rank. She takes scouts, messengers, guides, and the guard who means to open the gate at dawn. Her hair is cut above the ear so it stays out of a hood and a collar. She gives only the name Delyth. Sylvarin, “one still in the tree-shadow,” is for contracts and gravestones. Some say she sells her blade to humans. Some say she still clears the people who would burn the wood. She denies neither.
This is an original character. The design takes a quiet East Asian screen aesthetic as reference only.
Important — What is included / not included
Preview lighting and posing are for showcase only.
Suggested use cases
Playable character or NPC
Cinematic / trailer hero
Virtual production / digital talent
Period, fantasy, or contemporary roles
Compatibility
Unreal Engine 5.8+
MetaHuman .mhpkg via Fab / MetaHuman Manager
Standard MetaHuman facial and body rig features
No AI was used to generate this character.


