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الوسائط 1 للقائمة Korean Warship Panokseon
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[REQUIRED SETUP]

To prevent missing maps, the Texture folder MUST be kept in the same folder as the max and fbx files.

01. Description & Features
  • Historical Hero Asset: A highly detailed 16th-century Korean naval vessel based on historical research.

  • Cinematic Quality: High-end asset designed for VFX, cinematic rendering, and extreme close-ups.

  • Full Interior: A fully explorable 3-deck structure (1F, 2F, 3F) with complete interior details and props.

02. Structure

02.01. Ship Layers
  • Lower Deck (1F): Base floor with interior structure.

  • Middle Deck (2F): Rowing floor with interior details.

  • Upper Deck (3F): Combat floor with Pavilion, Flags, and Warehouses.

02.02. Props
  • Navigation: Anchor, Paddle, and Rear Paddle.

  • Combat: Cannon and Shield (Red & Green).

03. Technical Specifications

03.01. Geometry & Scale
  • Polygon Count: 12,731,180 (All Quads).

  • Scale: 3,205 × 1,198 × 2,581 cm.

  • Meshes: 281 separate objects, organized by layers.

03.02. Textures & UVs
  • Texture Sets: 144 Sets (BaseColor, Normal, Roughness, Metallic).

  • Formats: 144 PNG / 291 JPG.

  • Resolution: 8K (8), 4K (124), 2K (194), 1K (95), 512px (14).

  • UV Mapping: Non-overlapping unwrapped.

  • Normal Map: DirectX (Invert Y-channel if needed).

03.03. Software & Formats
  • 3ds Max: 2024 or higher.

  • Unreal Engine: 5.1 or higher.

  • Renderers: V-Ray (6.0 or higher), Arnold, Scanline.

  • Universal: FBX.

03.04. Color Management
  • Mode: 3ds Max Native OCIO (ACEScg Workflow).

  • Color Space: ACEScg (OCIO rule file included).

  • Display / View: sRGB / ACES 1.0 SDR-video.

04. Rigging & Interaction (3ds Max)
  • Setup: No Skin/Bone rigging.

  • Interaction: Doors, handles, and props are linked to Dummies.

05. Unreal Engine 5 (UE5) Integration

05.01. Mesh & Materials
  • Nanite: Enabled.

  • Collision: Complex as Simple.

  • Materials: 2 Master Materials / 4 Parent Instances / 144 Final Instances.

05.02. Blueprints

05.02.01. BP_Ship

  • Toggle:Structure visibility.

  • Interactive:Door states, Paddle & Rear Paddle rotation.

  • Control:Adjustable speed for interaction.

05.02.02. BP_Ship_Static

  • Designed for static placement and posing.

  • Toggle: Structure visibility.

  • Control: Door state.

05.03. Demo Levels
  • LV_BP / LV_BP_Static: Testing Blueprint function.

  • LV_Mesh: Showcase level with static meshes.

06. Additional Notes
  • Placement: Props are provided as separate assets and are not pre-arranged in the ship scene.

  • Lighting: Custom lighting setup is required (Preview images were rendered with V-Ray 6).

  • PDF Datasheet: Mesh-Material-Texture connections.

  • Plugins: No 3rd-party plugins are required.

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