
Описание
Highly detailed, realistic 3D Fantasy Characters with modular parts. There's a male and female version.
Characters are made up of modular parts, human body parts can be excluded to avoid overlap and reduce polycount.
Book is rigged and has custom rig in Unreal Engine.
Character does not have LOD system.
The renders were made in Unreal Engine 5 using Lumen.
4K Textures
BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
Polycount
Male (most complex variation)
Faces 59,116 ・ Tris 114,661 ・ Verts 69,890
Female (most complex variation)
Faces 52,625 ・ Tris 101,635 ・ Verts 58,645
Tested with
Advanced Locomotion System v4
Standard 3rd person animations
Unreal Engine 5
Key Features
Rigged with UE4 mannequin skeleton
Advanced materials with easily customizable colors and layers
Includes full-body mesh and modular parts
52 Apple Arkit Blendshapes for facial animation
Physics asset is configured
Hair and cloth physics are configured
Modular rig is configured
Render scene included
Materials
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
Patterns and surface layers can use UV or Tri-planar projections.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Unity
Key Features
Supports Built-in, URP, and HDRP
Fully Rigged with Humanoid Rig
Advanced materials with easily customizable colors and layers
Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Blender
Key Features
Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
Materials with easily customizable colors.
Includes full-body mesh and modular parts.
Two types of FBX files available, for export to UE5 and Unity with proper settings.
Materials
The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.























