์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Ultimate Game Components ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿงฉ ULTIMATE GAME COMPONENTS 50 drag-and-drop C++ gameplay components. Every system your game needs in one plugin. Add components. Set values. Press Play. Your game works.

Showcase YouTube

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โšก 3 STEPS. ANY GAME. โžœ Select your Actor โžœ Add Component โ†’ type "Easy" โžœ Pick what you need. Done.

No base class changes. No GameMode setup. No DataTables. No wiring. Works with any Actor, Character, or Pawn.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿณ PICK YOUR GENRE. ADD COMPONENTS. PRESS PLAY.

๐Ÿ•๏ธ Survival Game โ†’ Health + Hunger + Thirst + Stamina + Inventory + Crafting + Day Night + Temperature โš”๏ธ RPG โ†’ Health + Mana + Level + Gold + Inventory + Equipment + Quest + Dialogue + Shop ๐Ÿ”ซ Action / Shooter โ†’ Health + Shield + Damage + Cooldown + Score + Timer + Spawn ๐Ÿ•ต๏ธ Stealth Game โ†’ Health + Stealth + Detection + Inventory + Checkpoint + Quest ๐Ÿฐ Base Builder โ†’ Inventory + Crafting + Building + Day Night + Spawn + Save ๐Ÿ’• Social Sim โ†’ Dialogue + Relationship + Quest + Gold + Shop + Day Night + Save

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฆ ALL 50 COMPONENTS

โค๏ธ VITAL STATS (6) ๐Ÿ”ด Health โˆ™ damage, heal, death, revive, auto-regen, invincibility frames ๐Ÿ”ต Mana โˆ™ use/restore, blocks spell if empty, auto-regen โšก Stamina โˆ™ sprint drain, dodge cost, regen after delay ๐Ÿ– Hunger โˆ™ auto-drains, starvation damage when empty ๐Ÿ’ง Thirst โˆ™ auto-drains, dehydration damage when empty ๐Ÿซง Oxygen โˆ™ drains underwater, drowning damage, recovers on surface

๐Ÿ“Š PROGRESSION (4) โญ Level / XP โˆ™ 3 curves (linear/exponential/custom), auto level-up, stat points ๐Ÿช™ Gold โˆ™ add/spend, "not enough" feedback, formatted display (1.2K, 3.5M) ๐ŸŽฏ Skill Points โˆ™ unlock by name, check if unlocked, reset all โš–๏ธ Reputation โˆ™ multi-faction, Hostile โ†’ Unfriendly โ†’ Neutral โ†’ Friendly โ†’ Honored โ†’ Exalted

๐ŸŽ’ INVENTORY (3) ๐ŸŽ’ Inventory โˆ™ slots, stacking, optional weight limit ๐Ÿ—ก๏ธ Equipment โˆ™ 8 slots (Head, Chest, Legs, Feet, MainHand, OffHand, Accessory x2) ๐Ÿ”ข Hotbar โˆ™ 1-12 quick slots, cycle next/previous, use active

โš”๏ธ COMBAT (5) ๐Ÿ’ฅ Damage โˆ™ 7 types (Physical/Fire/Ice/Lightning/Poison/Holy/Dark), resistances, crits ๐Ÿ”ฅ Status Effects โˆ™ 8 types (Burn/Poison/Freeze/Stun/Bleed/Slow/Silence/Blind), stackable, auto-expire โณ Cooldown โˆ™ per-ability, check if ready, progress 0-1 for radial UI ๐Ÿ‘Š Combo โˆ™ define input sequences, match within time window, On Combo Completed ๐Ÿ˜ก Aggro โˆ™ threat table, decay over time, Get Top Threat for AI targeting

๐Ÿ›ก๏ธ DEFENSE (2) ๐Ÿ”ต Shield โˆ™ absorbs damage before HP, overflow passes through, auto-regen ๐Ÿ›ก๏ธ Armor โˆ™ per-slot with durability, damage reduction formula, breaks after enough hits

๐Ÿ•๏ธ SURVIVAL (4) ๐Ÿ”จ Crafting โˆ™ recipe-based, auto-checks inventory, removes ingredients, adds output ๐Ÿ—๏ธ Building โˆ™ grid snapping, overlap validation, start/preview/confirm placement ๐ŸŒ… Day / Night โˆ™ configurable cycle, sun auto-rotation, On Dawn/Noon/Dusk/Midnight ๐ŸŒก๏ธ Temperature โˆ™ zones, clothing warmth, freezing/overheating damage

๐Ÿ—บ๏ธ WORLD (3) ๐Ÿ“ Waypoint โˆ™ set destination, get distance + direction, auto-fires on arrival ๐Ÿ‘พ Spawn / Waves โˆ™ spawn in circle, timed waves, report kill, auto next wave ๐Ÿ’Ž Loot Drop โˆ™ loot table, drop chance %, quantity range, rarity weights

๐Ÿ’ฌ INTERACTION (2) ๐Ÿ’ฌ Dialogue โˆ™ branching conversations, choices, voice line support ๐Ÿช Shop โˆ™ buy/sell, auto-checks gold, auto-updates inventory

๐ŸŽจ FEEDBACK (3) ๐Ÿ’ข Floating Text โˆ™ damage/heal numbers with colors, bind to your widget ๐Ÿ“บ Screen Effects โˆ™ damage flash, fade to/from black (real camera fade), shake, vignette ๐Ÿ—บ๏ธ Minimap Marker โˆ™ per-actor marker with type/color/icon, get 2D position

๐Ÿ’พ PERSISTENCE (3) ๐Ÿ’พ Save โˆ™ slot-based, store any data by key, auto-save transform, auto-save timer ๐Ÿ Checkpoint โˆ™ save position, respawn on death โš™๏ธ Settings โˆ™ audio/video/gameplay, save/load persists between sessions

๐ŸŽฏ OBJECTIVES (3) ๐Ÿ“œ Quest โˆ™ accept, track objectives, auto-complete when done, rewards ๐Ÿ† Achievement โˆ™ progress-based, auto-unlock, popup event ๐Ÿ’ก Tutorial โˆ™ show-once hints, never repeats after completed

๐Ÿ•ต๏ธ STEALTH (2) ๐Ÿ‘ค Stealth โˆ™ visibility states (Hidden/Suspicious/Detected), crouch + light + noise modifiers ๐Ÿ‘๏ธ Detection โˆ™ sight cone + hearing, detection meter 0-1, line of sight, last known location

๐ŸŽต AUDIO (2) ๐ŸŽต Music โˆ™ real crossfade, exploration/combat tracks, auto-switch ๐Ÿ‘ฃ Footstep โˆ™ surface detection via Physical Material, per-surface sounds

๐Ÿ‘ฅ SOCIAL (3) ๐Ÿ‘ฅ Party โˆ™ add/remove members, max size, XP sharing ๐Ÿ• Companion โˆ™ follow/stay/attack/return, auto-teleport if too far, death detection ๐Ÿ’• Relationship โˆ™ NPC affinity 0-100, gift system, Enemy โ†’ Close Friend progression

๐ŸŒ NAVIGATION (3) ๐Ÿ—บ๏ธ Fast Travel โˆ™ discover locations, travel between, optional cost + cooldown ๐Ÿ“Œ Map Marker โˆ™ dynamic markers (Quest/Shop/Enemy/Custom), get markers in radius ๐ŸŒ€ Teleport โˆ™ to location/actor/linked portal, cooldown between uses

๐ŸŽฎ GAME FLOW (2) ๐Ÿ… Score โˆ™ multiplier with decay, high score tracking, formatted "1,234,567" โฑ๏ธ Timer โˆ™ countdown/count-up, pause/resume, formatted "02:35", auto-restart

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŒ FULL MULTIPLAYER โœ… Every component auto-replicates โœ… Authority checks on all state changes โœ… Listen Server + Dedicated Server โœ… Zero networking setup needed

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ”— SMART AUTO-DETECTION Components find each other automatically on the same actor: ๐Ÿ– Hunger โ†’ finds Health โ†’ starvation damage just works ๐Ÿ’ง Thirst โ†’ finds Health โ†’ dehydration damage just works ๐Ÿซง Oxygen โ†’ finds Health โ†’ drowning damage just works ๐ŸŒก๏ธ Temperature โ†’ finds Health โ†’ freezing/overheating damage just works ๐Ÿ”จ Crafting โ†’ finds Inventory โ†’ removes ingredients, adds output ๐Ÿช Shop โ†’ finds Gold + Inventory โ†’ buy/sell just works ๐Ÿ• Companion โ†’ finds Health โ†’ On Companion Died fires automatically ๐Ÿ’ฅ Damage โ†’ finds target's Health + Resistances โ†’ damage calculation automatic

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฆ WHAT'S INSIDE ๐Ÿ”น 50 gameplay components ๐Ÿ”น Full C++ source code ๐Ÿ”น Full Blueprint support (every function + event exposed) ๐Ÿ”น 105 source files ๐Ÿ”น 4800+ lines production C++ ๐Ÿ”น 12 shared structs + 8 enums ๐Ÿ”น 1 custom SaveGame class with typed key-value storage

๐ŸŽฎ SUPPORTED: UE 5.2 โˆ™ 5.3 โˆ™ 5.4 โˆ™ 5.5 โˆ™ 5.6 โˆ™ 5.7 ๐Ÿ–ฅ๏ธ PLATFORMS: Windows โˆ™ Mac โˆ™ Linux ๐Ÿ“š DOCS:adrenalinegames.pl/UltimateGameComponents ๐Ÿ’ฌ DISCORD: discord.gg/WVWccuTM46 ๐Ÿ“ง SUPPORT: [email protected]

ํฌํ•จ๋œ ํฌ๋งท