
่ชฌๆ
๐งฉ ULTIMATE GAME COMPONENTS 50 drag-and-drop C++ gameplay components. Every system your game needs in one plugin. Add components. Set values. Press Play. Your game works.
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โก 3 STEPS. ANY GAME. โ Select your Actor โ Add Component โ type "Easy" โ Pick what you need. Done.
No base class changes. No GameMode setup. No DataTables. No wiring. Works with any Actor, Character, or Pawn.
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๐ณ PICK YOUR GENRE. ADD COMPONENTS. PRESS PLAY.
๐๏ธ Survival Game โ Health + Hunger + Thirst + Stamina + Inventory + Crafting + Day Night + Temperature โ๏ธ RPG โ Health + Mana + Level + Gold + Inventory + Equipment + Quest + Dialogue + Shop ๐ซ Action / Shooter โ Health + Shield + Damage + Cooldown + Score + Timer + Spawn ๐ต๏ธ Stealth Game โ Health + Stealth + Detection + Inventory + Checkpoint + Quest ๐ฐ Base Builder โ Inventory + Crafting + Building + Day Night + Spawn + Save ๐ Social Sim โ Dialogue + Relationship + Quest + Gold + Shop + Day Night + Save
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๐ฆ ALL 50 COMPONENTS
โค๏ธ VITAL STATS (6) ๐ด Health โ damage, heal, death, revive, auto-regen, invincibility frames ๐ต Mana โ use/restore, blocks spell if empty, auto-regen โก Stamina โ sprint drain, dodge cost, regen after delay ๐ Hunger โ auto-drains, starvation damage when empty ๐ง Thirst โ auto-drains, dehydration damage when empty ๐ซง Oxygen โ drains underwater, drowning damage, recovers on surface
๐ PROGRESSION (4) โญ Level / XP โ 3 curves (linear/exponential/custom), auto level-up, stat points ๐ช Gold โ add/spend, "not enough" feedback, formatted display (1.2K, 3.5M) ๐ฏ Skill Points โ unlock by name, check if unlocked, reset all โ๏ธ Reputation โ multi-faction, Hostile โ Unfriendly โ Neutral โ Friendly โ Honored โ Exalted
๐ INVENTORY (3) ๐ Inventory โ slots, stacking, optional weight limit ๐ก๏ธ Equipment โ 8 slots (Head, Chest, Legs, Feet, MainHand, OffHand, Accessory x2) ๐ข Hotbar โ 1-12 quick slots, cycle next/previous, use active
โ๏ธ COMBAT (5) ๐ฅ Damage โ 7 types (Physical/Fire/Ice/Lightning/Poison/Holy/Dark), resistances, crits ๐ฅ Status Effects โ 8 types (Burn/Poison/Freeze/Stun/Bleed/Slow/Silence/Blind), stackable, auto-expire โณ Cooldown โ per-ability, check if ready, progress 0-1 for radial UI ๐ Combo โ define input sequences, match within time window, On Combo Completed ๐ก Aggro โ threat table, decay over time, Get Top Threat for AI targeting
๐ก๏ธ DEFENSE (2) ๐ต Shield โ absorbs damage before HP, overflow passes through, auto-regen ๐ก๏ธ Armor โ per-slot with durability, damage reduction formula, breaks after enough hits
๐๏ธ SURVIVAL (4) ๐จ Crafting โ recipe-based, auto-checks inventory, removes ingredients, adds output ๐๏ธ Building โ grid snapping, overlap validation, start/preview/confirm placement ๐ Day / Night โ configurable cycle, sun auto-rotation, On Dawn/Noon/Dusk/Midnight ๐ก๏ธ Temperature โ zones, clothing warmth, freezing/overheating damage
๐บ๏ธ WORLD (3) ๐ Waypoint โ set destination, get distance + direction, auto-fires on arrival ๐พ Spawn / Waves โ spawn in circle, timed waves, report kill, auto next wave ๐ Loot Drop โ loot table, drop chance %, quantity range, rarity weights
๐ฌ INTERACTION (2) ๐ฌ Dialogue โ branching conversations, choices, voice line support ๐ช Shop โ buy/sell, auto-checks gold, auto-updates inventory
๐จ FEEDBACK (3) ๐ข Floating Text โ damage/heal numbers with colors, bind to your widget ๐บ Screen Effects โ damage flash, fade to/from black (real camera fade), shake, vignette ๐บ๏ธ Minimap Marker โ per-actor marker with type/color/icon, get 2D position
๐พ PERSISTENCE (3) ๐พ Save โ slot-based, store any data by key, auto-save transform, auto-save timer ๐ Checkpoint โ save position, respawn on death โ๏ธ Settings โ audio/video/gameplay, save/load persists between sessions
๐ฏ OBJECTIVES (3) ๐ Quest โ accept, track objectives, auto-complete when done, rewards ๐ Achievement โ progress-based, auto-unlock, popup event ๐ก Tutorial โ show-once hints, never repeats after completed
๐ต๏ธ STEALTH (2) ๐ค Stealth โ visibility states (Hidden/Suspicious/Detected), crouch + light + noise modifiers ๐๏ธ Detection โ sight cone + hearing, detection meter 0-1, line of sight, last known location
๐ต AUDIO (2) ๐ต Music โ real crossfade, exploration/combat tracks, auto-switch ๐ฃ Footstep โ surface detection via Physical Material, per-surface sounds
๐ฅ SOCIAL (3) ๐ฅ Party โ add/remove members, max size, XP sharing ๐ Companion โ follow/stay/attack/return, auto-teleport if too far, death detection ๐ Relationship โ NPC affinity 0-100, gift system, Enemy โ Close Friend progression
๐ NAVIGATION (3) ๐บ๏ธ Fast Travel โ discover locations, travel between, optional cost + cooldown ๐ Map Marker โ dynamic markers (Quest/Shop/Enemy/Custom), get markers in radius ๐ Teleport โ to location/actor/linked portal, cooldown between uses
๐ฎ GAME FLOW (2) ๐ Score โ multiplier with decay, high score tracking, formatted "1,234,567" โฑ๏ธ Timer โ countdown/count-up, pause/resume, formatted "02:35", auto-restart
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๐ FULL MULTIPLAYER โ Every component auto-replicates โ Authority checks on all state changes โ Listen Server + Dedicated Server โ Zero networking setup needed
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๐ SMART AUTO-DETECTION Components find each other automatically on the same actor: ๐ Hunger โ finds Health โ starvation damage just works ๐ง Thirst โ finds Health โ dehydration damage just works ๐ซง Oxygen โ finds Health โ drowning damage just works ๐ก๏ธ Temperature โ finds Health โ freezing/overheating damage just works ๐จ Crafting โ finds Inventory โ removes ingredients, adds output ๐ช Shop โ finds Gold + Inventory โ buy/sell just works ๐ Companion โ finds Health โ On Companion Died fires automatically ๐ฅ Damage โ finds target's Health + Resistances โ damage calculation automatic
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๐ฆ WHAT'S INSIDE ๐น 50 gameplay components ๐น Full C++ source code ๐น Full Blueprint support (every function + event exposed) ๐น 105 source files ๐น 4800+ lines production C++ ๐น 12 shared structs + 8 enums ๐น 1 custom SaveGame class with typed key-value storage
๐ฎ SUPPORTED: UE 5.2 โ 5.3 โ 5.4 โ 5.5 โ 5.6 โ 5.7 ๐ฅ๏ธ PLATFORMS: Windows โ Mac โ Linux ๐ DOCS:adrenalinegames.pl/UltimateGameComponents ๐ฌ DISCORD: discord.gg/WVWccuTM46 ๐ง SUPPORT: [email protected]


