
描述
Implement scalable, flexible event systems in Unreal Engine with dynamic channels, tagged filtering, and instanced struct payloads.
Key Features :
Manage multiple channels dynamically at runtime.
Send events with tagged filtering to relevant receivers only.
Instanced struct payloads allow fully customizable event data.
Modular pub/sub architecture ensures decoupled communication.
Supports all major platforms
User-friendly manager for easy event creation and management


