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商品 Gameplay Events System – Modular Pub/Sub Event Manager for Unreal Engine 的媒体 1
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描述

Implement scalable, flexible event systems in Unreal Engine with dynamic channels, tagged filtering, and instanced struct payloads.

Key Features :
  • Manage multiple channels dynamically at runtime.

  • Send events with tagged filtering to relevant receivers only.

  • Instanced struct payloads allow fully customizable event data.

  • Modular pub/sub architecture ensures decoupled communication.

  • Supports all major platforms

  • User-friendly manager for easy event creation and management

🔗See what this is capable of and how to use it on Youtube

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