
الوصف
Full level environment prepared and optimized especially for gaming, but you can use it for all other configurations, such as VR, film, etc.
You are using light maps. If you use Lumen that will reduce the optimization by 30%.
If you need to build the light and you do not have enough RAM, you can choose to use "virtual shadow map" as a middle ground between Lumen and build lighting. This is in the Project setting menu under the "shadow map method" option and with global illumination in None selection.
Performance: Optimized project. On RTX 360 and i9 12Th gen and 64GB ram, 92 to 112 FPS guaranteed
Mode mesh paint: Use Mesh paint mode to paint over most objects in the emissive channel.
Burn Effect Between Objects: Uses the distance field to a greater extent
LANDSCAPE: Create custom landscapes with the supplied material. It consists of 1 layer of cliff and automatic terrain which has 3 layers with different configurations in the emissive map.
It has 1 layer of lava plus its other layer but with emissive. Another layer of ground plus its emissive and 1 layer of volcanic rock are also provided.
BLUEPRINTS: All objects have their corresponding blueprint with numerous Material instances (presets) in which to select and with the configured parameters you access the most important of these materials.
Hell Mountain Man: Mountain that transforms or a demonic creature comes out of the interior with its animation. It is delivered with 4 different configurations. For example, one animation starts with the creature already visible and with an infinite loop. Another example the animation does not appear until the E key is pressed in the game and 2 other similar ones.
FOG: For distance. With the blueprints you access the most important controls and they are supplied with 2 presets, one for FOG and if competent one for FIRE. Use the splines to adjust the fog to the mountains.
FOG Volumetric: Blueprint with all the parameters to achieve what you want. Is based on "atmosphericFog" and is connected in the "Volumetric" box, with an unbeatable optimization.
Foliage BackGrounds: Foliage fill to be seen in the distance.
LAVA SPLINES: 1 blueprint is delivered in which you select up to 3 types of lava with 12 selectable material instances (presets).
BAT SPLINE: Modify the route as you require. With 4 animations available from the Blueprint
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Similar packs here:
(Hell Village does not share files from previous packs. All shaders and meshes are new setups. You can find a couple of smoke textures shared only.
If you have doubts about which one to choose, ask in the email [email protected] and I will advise you which one is best for you.)





















