
설명
Spire Systems Ability Cooldown System is a Blueprint only cooldown manager for Unreal Engine 5.7.
This system lets developers add ability cooldown timers, ready checks, remaining time checks, cooldown percent values, charge refill support, and simple UI feedback without using C plus plus or Gameplay Ability System.
The package includes a reusable Actor Component, ability data struct, cooldown state enum, cooldown bar UI, pure demo actor, demo map, and documentation.
The demo uses keys 1, 2, and 3 to test Dash, Fireball, and Heal. Dash and Fireball use one charge. Heal uses two charges and refills one charge at a time.
Features include:
Reusable cooldown manager component
Ability data struct
Cooldown state enum
StartCooldown function
IsAbilityReady function
GetRemainingCooldownTime function
GetCooldownPercent function
Charge refill support
Simple cooldown bar UI
Pure actor based demo
Blank project safe setup
No character controller dependency
No movement system dependency
No external assets required
No paid plugins required
This product is designed to be simple, modular, and easy to migrate into other Unreal Engine projects.



