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File multimediali per l'articolo Spire Systems Ability Cooldown System - Blueprint Cooldowns and Charges: 1
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Descrizione

Spire Systems Ability Cooldown System is a Blueprint only cooldown manager for Unreal Engine 5.7.


This system lets developers add ability cooldown timers, ready checks, remaining time checks, cooldown percent values, charge refill support, and simple UI feedback without using C plus plus or Gameplay Ability System.


The package includes a reusable Actor Component, ability data struct, cooldown state enum, cooldown bar UI, pure demo actor, demo map, and documentation.


The demo uses keys 1, 2, and 3 to test Dash, Fireball, and Heal. Dash and Fireball use one charge. Heal uses two charges and refills one charge at a time.


Features include:

Reusable cooldown manager component

Ability data struct

Cooldown state enum

StartCooldown function

IsAbilityReady function

GetRemainingCooldownTime function

GetCooldownPercent function

Charge refill support

Simple cooldown bar UI

Pure actor based demo

Blank project safe setup

No character controller dependency

No movement system dependency

No external assets required

No paid plugins required


This product is designed to be simple, modular, and easy to migrate into other Unreal Engine projects.

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