コンテンツにスキップ
出品Wreckerのメディア1

説明

UE 5.6 VIDEO PREVIEW

Heavy Infected / Elite Enemy
Wrecker is a game-ready heavy infected creature designed for survival horror, zombie, post-apocalyptic and action games.

The character features a lightweight 12.7K-triangle body mesh, detailed 4K PBR textures, customizable materials and a dedicated animation set covering movement, attacks, reactions and deaths. A dedicated jaw bone provides additional facial movement during animation, while the custom humanoid rig, IK Rig and IK Retargeter allow easy integration and retargeting with compatible Unreal Engine animation assets.

Designed as an elite enemy, heavy infected or mini-boss, Wrecker is built around a heavily asymmetric silhouette dominated by an oversized mutated arm, making him suitable for powerful melee attacks and high-impact combat encounters.

Designed for real-time games, Wrecker combines a lightweight, animation-friendly mesh with a single master material workflow. Three material instances and dedicated masks provide control over the body, clothing, eyes and teeth while keeping material management simple and efficient.

The asset is ready for integration into Unreal Engine projects and can be used as a mini-boss, special infected, elite enemy or heavy mutant in horror and action games.

Technical Details

Triangles: 12,655 Body + 1,602 T-Shirt
Complete Character: 14,257 triangles

Skinned Meshes: 4 (Complete Character, Body, Shorts, T-Shirt)

Master Materials: 1
Material Instances: 3

Texture Resolution: 4096×4096

Rigged: Yes

Additional Bones: Jaw

Original Animations: 18

Retargeted Demo Animations: 20

Morph Targets: No

LODs: No

Included Animation Types

Idle, walk, run, jump, attacks, hit reactions and death animations.

含まれる形式