
Description
Build a richly detailed side-scrolling world with Cobalt Graphics' Lost Kingdoms Vol. 2: 20 painted fantasy environments, each with five independent depth layers, plus 30 animated props.
Create camera-driven depth using the supplied Unity parallax prefabs or Unreal material-based demonstrations. Customize layer speeds independently, repeat backgrounds horizontally, and explore native demo and overview scenes.
What is included20 environments / 100 separate PNG layers at 2048 × 1152.
30 distinct animated props, each with Idle and Activate animations at 12 fps.
60 animation clips / 2,448 transparent PNG frames at 512 × 512.
Unity 6000.1: 50 prefabs, 60 clips, 30 Animator Controllers, two galleries and 20 environment demos.
Unreal Engine 5.8: 20 environment demos, 20 layer-overview maps, two prop-overview maps, 20 camera sequences, 30 prop Blueprints and 60 PaperFlipbooks.
Engine-independent PNG ZIP, organized by environment, prop and animation.
2D fantasy adventures, side-scrolling RPGs, platformer backdrops, visual storytelling and illustrated game scenes.
Technical notes20 environments and 30 prop designs are included. Animation frame counts are not counts of different objects. Horizontal repetition is supported; vertical movement is bounded by image height, not vertically tiled.
This is an art asset pack, not a complete game template. Player controllers, collisions, sound effects, normal maps and custom 3D models are not included.
Unity: tested on Windows in Unity 6000.1.13f1, Built-in Render Pipeline. URP/HDRP and other operating systems are not claimed as tested. Includes optional queued Idle-to-Activate-to-Idle behavior.
Unreal: Windows UE 5.8 Complete Project, content-only, requiring the built-in Paper2D plugin. No C++ module or runtime Python requirement. Native flipbooks and Idle-default prop Blueprints are supplied; buyers connect gameplay triggers. Extract to a short path and retain the project name CobaltV2LostKingdoms.
Environment exports are 2048 × 1152 and prop frames are 512 × 512. These are delivery dimensions, not a claim of native 4K source generation.
Presentation images are styled promotional compositions based on the pack. Decorative framing is not included as a game asset. Native-engine videos demonstrate the exact supplied artwork and motion.









