Description
VIDEO PREVIEW
Take your game's melee combat system to the next level with this professional animation pack! Designed for fluid gameplay and high visual impact, this set provides a rock-solid, production-ready animation foundation for baseball bat combat.
108 In-Place animations
108 Root Motion animations.
β¨ 100% Original & Hand-Crafted (Keyframed):
Every single animation in this pack is meticulously hand-crafted (keyframed) from scratch with absolute focus on weight, high-impact hit precision, and fluid gaming responsiveness. No motion capture data or ripped assets were usedβthis is a 100% original, premium creation [ue5-style-guide].
Key Features:
Full In-Place & Root Motion Dual Delivery: Every unique animation comes in both clean In-Place (IP) and physical Root Motion (RM) formats for absolute technical flexibility [ue5-style-guide].
Versatile Playstyles: Includes dedicated, production-ready sets for both One-Handed and Two-Handed combat.
Dynamic Combos: Pre-sequenced double and triple hit animations for satisfying combat combo chains.
Complete Locomotion Set: Advanced 45-degree diagonal movements, strafes, and runs with highly optimized foot placements [ue5-style-guide].
Turn in Place: 45, 90, 135, and 180-degree smooth turns for both Casual and Combat states [ue5-style-guide].
Impactful Hit Reactions: Multi-directional hit responses including stomach crunches, stumbles, and heavy head-strike knockdowns.
Easy Customization: Delivered with a basic proxy weapon asset (BP_Baseball_Bat), allowing you to easily swap it with your own high-quality weapon meshes and custom combat blueprints [ue5-style-guide].
UE4 Mannequin Native: Fully compatible with the UE4 skeleton structure, making it easily retargetable to UE5 Manny/Quinn or any custom rig [ue5-style-guide].
π ANIMATION ASSET LIST (CONTENT BREAKDOWN):π One_Handed & One_Handed_Combos
Anim_Hero_Bat_1H_Attack_HorizR_Head (Horizontal Right Head Attack)
Anim_Hero_Bat_1H_Attack_HorizR_StepR_Head (Horizontal Right Step-Forward Head Attack)
Anim_Hero_Bat_1H_Attack_HorizL_Head (Horizontal Left Head Attack)
Anim_Hero_Bat_1H_Attack_BottomRight_Head (Bottom-Right Upward Head Attack)
Anim_Hero_Bat_1H_Attack_BottomLeft_Head (Bottom-Left Upward Head Attack)
Anim_Hero_Bat_1H_Attack_Overhead_Head (Vertical Downward Overhead Attack)
Anim_Hero_Bat_1H_Attack_Turn180R (180-Degree Turning Attack - Returns to Front)
Anim_Hero_Bat_1H_Attack_Turn180R_Keep (180-Degree Turning Attack - Holds Facing Direction)
Anim_Hero_Bat_1H_Combo_Double (Double Hit Combo Chain)
Anim_Hero_Bat_1H_Combo_Double_HorizR_HorizL (Directional Double Swing Combo)
Anim_Hero_Bat_1H_Combo_Triple (Triple Hit Combo Chain)
π Two_Handed & Two_Handed_Combos
Anim_Hero_Bat_2H_Attack_PushL_Stomach (Left-Oriented Push to Stomach)
Anim_Hero_Bat_2H_Attack_Push_Stomach (Straight Push to Stomach)
Anim_Hero_Bat_2H_Attack_HorizR_Waist (Horizontal Right Waist Attack)
Anim_Hero_Bat_2H_Attack_HorizR_StepR_Waist (Horizontal Right Step-Forward Waist Attack)
Anim_Hero_Bat_2H_Attack_Overhead_Head (Vertical Downward Head Attack)
Anim_Hero_Bat_2H_Attack_Overhead_Ground (Vertical Downward Ground/Finisher Attack)
Anim_Hero_Bat_2H_Attack_TopRight_StepR_Head (Top-Right Diagonal Step-Forward Head Attack)
Anim_Hero_Bat_2H_Attack_TopLeft_StepL_Head (Top-Left Diagonal Step-Forward Head Attack)
Anim_Hero_Bat_2H_Attack_BottomLeft_Head (Bottom-Left Upward Head Attack)
Anim_Hero_Bat_2H_Attack_BottomRight_Head (Bottom-Right Upward Head Attack)
Anim_Hero_Bat_2H_Thrust_Throat (Straight Thrust to Throat/Neck)
Anim_Hero_Bat_2H_Attack_Spin_Stomach (Spinning 360 Attack to Stomach)
Anim_Hero_Bat_2H_Combo_TopR_TopL_Head (Double Diagonal Top-Right to Top-Left Combo)
Anim_Hero_Bat_2H_Combo_TopL_PushStomach (Top-Left Swing into Stomach Push Combo)
Anim_Hero_Bat_2H_Combo_TopR_PushStomach (Top-Right Swing into Stomach Push Combo)
Anim_Hero_Bat_2H_Combo_BottomR_BottomL_Head (Double Upward Bottom-Right to Bottom-Left Combo)
π Locomotion, Walks, Runs & Turns
Complete 45-Degree Diagonal Movement System for Walk, Run, and Combat Ready States [ue5-style-guide].
Multi-Directional Turn-In-Place Systems (45, 90, 135, and 180 Degrees) for Casual and Combat States [ue5-style-guide].
Dedicated Baseball Bat Shoulder Carry Walk/Run/Idle System [ue5-style-guide].
π Hit_Reactions
Anim_Hero_HitReact_Stomach_Crouch (Stomach Hit - In Place Crouch)
Anim_Hero_HitReact_Stomach_StumbleBwd (Stomach Hit - Stumble Backward)
Anim_Hero_HitReact_Head_L_StumbleBwd (Head Left Hit - Stumble Backward)
Anim_Hero_HitReact_Head_R_StumbleBwd (Head Right Hit - Stumble Backward)
Anim_Hero_HitReact_Head_Left_Knockdown (Heavy Head Left Hit - Complete Knockdown)
Anim_Hero_HitReact_Head_Right_Knockdown (Heavy Head Right Hit - Complete Knockdown)
Anim_Hero_HitReact_Head_Overhead_Knockdown (Heavy Overhead Hit - Complete Knockdown)
(Note: Every unique animation listed above includes independent In-Place and Root Motion files, totaling 216 animation tracking sequences).
π FUTURE ROADMAP & UPDATES:
This pack will be continuously supported and expanded over time! Future free updates are planned to include (with no specific timeline):New Combat Actions: Additional unique attack variations, weapon combos, and basic blocks.
Additional Mobility: Jump animations and extra unique Idle poses.
UE5 Compatibility: A pre-retargeted version for the native UE5 Mannequin (Manny & Quinn skeleton).
Technical Details:Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes (UE4 Mannequin)
Animated: Yes
Number of Animations: 200+ Total Files (108 Unique Moves with separate IP and RM variations)
Animation Types: In-Place (IP) & Root Motion (RM)
Supported Development Platforms: Windows, Mac, Consoles