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商品 Audio Converter 的媒体 1

描述

Version 2.0 is out!!

Rebuilt fully native in C++ and Slate. Details under New in 2.0.

Video tour

Website and documentation

Support: [email protected]

Routine audio conversions, done inside Unreal.

Select any number of Sound Waves, right-click, Convert Audio. Audio Converter runs your conversion steps as one batch, either in place or as new copies with your suffix so the originals stay untouched. No DAW round-trip, no re-import.

Features

  • Batch conversion of Sound Waves, in place or as new assets with your suffix

  • Downmix to mono or stereo from stereo, 5.1 and ambisonic sources, with volume compensation

  • Sample-rate conversion from 8 to 192 kHz, with a High Quality mode (4x oversampled sinc) for critical downsampling

  • 24-bit and 32-bit sources keep their bit depth

  • Silence trim at the ends only, threshold from -80 to -40 dB

  • Peak normalization to any target from -12 to -0.1 dB, with optional volume-multiplier reset

  • Warning before an in-place batch overwrites anything

  • Cancel is all or nothing: no half-converted batches

  • Per-asset success and failure results

  • Text and CSV reports, one switch each

  • Native Unreal window: Enter runs, Escape cancels

New in 2.0

  • Fully native C++ and Slate. Rebuilt on the engine's own code and widgets: instant startup, engine-native look, and fast moves to each new engine version.

  • Downmix from 5.1 and ambisonics. Surround and ambisonic sources now downmix to mono or stereo at the same loudness.

  • Adjustable silence trim. The threshold is now yours to set. It trims the ends only; the body of the sound is never touched.

  • Adjustable peak normalization. Any target from -12 to -0.1 dB.

  • Per-asset results and reports. Every asset reports success or failure, and text and CSV reports are one switch each.

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