
الوصف
Version 2.0 is out!!
Rebuilt fully native in C++ and Slate. Details under New in 2.0.
Routine audio conversions, done inside Unreal.
Select any number of Sound Waves, right-click, Convert Audio. Audio Converter runs your conversion steps as one batch, either in place or as new copies with your suffix so the originals stay untouched. No DAW round-trip, no re-import.
Features
Batch conversion of Sound Waves, in place or as new assets with your suffix
Downmix to mono or stereo from stereo, 5.1 and ambisonic sources, with volume compensation
Sample-rate conversion from 8 to 192 kHz, with a High Quality mode (4x oversampled sinc) for critical downsampling
24-bit and 32-bit sources keep their bit depth
Silence trim at the ends only, threshold from -80 to -40 dB
Peak normalization to any target from -12 to -0.1 dB, with optional volume-multiplier reset
Warning before an in-place batch overwrites anything
Cancel is all or nothing: no half-converted batches
Per-asset success and failure results
Text and CSV reports, one switch each
Native Unreal window: Enter runs, Escape cancels
New in 2.0
Fully native C++ and Slate. Rebuilt on the engine's own code and widgets: instant startup, engine-native look, and fast moves to each new engine version.
Downmix from 5.1 and ambisonics. Surround and ambisonic sources now downmix to mono or stereo at the same loudness.
Adjustable silence trim. The threshold is now yours to set. It trims the ends only; the body of the sound is never touched.
Adjustable peak normalization. Any target from -12 to -0.1 dB.
Per-asset results and reports. Every asset reports success or failure, and text and CSV reports are one switch each.



