
Beschreibung
Placing actors cleanly on terrain or modular surfaces often requires tedious manual adjustment, especially on slopes, irregular meshes, or when working with mixed asset sizes.
LandSnap is an Unreal Editor utility that adds controlled, surface-aware snapping behavior for these scenarios. It supports tagged surfaces, size-aware settling, and conditional alignment to reduce repetitive transform tweaking during level design.
LandSnap is designed for situations where default snapping tools become inefficient or unpredictable, particularly during environment and set-dressing workflows that require consistent, repeatable placement.
What LandSnap Is For
Placing props or modular pieces on uneven or sloped terrain
Aligning assets to non-flat surfaces without simulation
Restricting snapping to specific, designer-defined surfaces
Set dressing passes where consistency and speed matter
Snapping is explicit and user-invoked, with configurable behavior depending on asset scale and surface type.
Design Scope
LandSnap keeps its scope intentionally focused:
Editor-only placement (no runtime behavior)
Predictable, repeatable results over “smart” automation
No physics simulation or continuous snapping
The goal is to reduce manual adjustment while keeping placement behavior understandable and controllable.
Tracing & Placement Model
LandSnap is World Static–first for stability and performance
Visibility channel tracing is supported, but typically benefits from:
Manual size presets
Custom trace distances
Per-asset tuning in edge cases
Defaults are chosen to work well for common editor use, with options available when projects require more control.
Accuracy & Scale Expectations
Supports a wide range of asset sizes:
Tiny assets: accurate down to 0.01
Typical assets: best results up to ~50 × 50 × 50
Large assets: usable up to ~100 × 100 × 100, with reduced precision on complex surfaces
Very large footprints, extreme slopes, or thin meshes may require additional tuning.
Version 1.0.1
✨ New
Bucket Classifier Options
Added support for Linear, and Quantile bucket classification (Logarithmic is default).
Users can now switch classification modes to better match asset scale distributions, dramatically reducing edge cases.Profiles (Macro Preset Handling)
Introduced Profiles (e.g. Foliage, Props, Buildings) to group presets at a higher level.
This makes per-project configuration significantly more user-friendly and reduces the need for manual preset tweaking.
🎯 Why this matters
Makes LandSnap feel intent-driven instead of parameter-driven
Cleaner UX for real production scenes with mixed-scale assets


