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Instantly add these interactable emergency vehicles to your world. This complete, game-ready system provides a powerful, designer-friendly blueprint to populate your scenes in minutes.
IMPORTANT: Enable Chaos Vehicles and OpenXR Plugins, then restart your editor.
Key Features
World Placement & Procedural Design
Designed for placing thousands of vehicles (Static Mesh Based)
Foliage Tool & PCG Compatible (Paint vehicles into your map)
Seed-Based Procedural Generation
Parametric Customization & Predefined Vehicle Types
Event-Based Tools for Rapid Iteration
Interactive Components
Open/Close Doors & Hood with Sound Effects
Destructible Components
Dynamic Suspension
Distance-Based Auto-Reset System for Dynamic Parts
Performance & Optimization
"Smart Actor" System (near-zero cost when idle)
Instanced & Dynamic Meshes for Performance
Hand-Made LODs
Editor & Runtime HLOD Proxy System
Visuals & Customization
~100 Exposed Procedural Parameters
Chaos Destruction for Glass & Vehicle Parts
Particle Effects (Glass Shatter, Leaves Flutter & Kickup)
Customizable Number Plates
Realistic Foliage & Moss Coverage
Advanced Texture Variations (Control paint without affecting rust/dirt)
Game-Ready & Complete
Fully Replicated for Multiplayer
Sound Effects for Lootable Interactions (Glass, Doors, Hood)
Sequencer Ready with Control Rig Support
Custom Hand-Made Collisions
🎥 VIDEO SHOWCASE & TUTORIALS
The Last of Us Inspired Scene by Michael Gerard
Interaction & Performance Demo (1500+ Vehicles at 120fps)
Material Variations and Proxy Generation
📚 DOCUMENTATION & SUPPORT
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